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-rw-r--r--src/AssetManager.cpp8
-rw-r--r--src/AssetManager.hpp9
-rw-r--r--src/Event.cpp3
-rw-r--r--src/Event.hpp6
-rw-r--r--src/GameState.cpp8
-rw-r--r--src/GameState.hpp15
-rw-r--r--src/GlobalState.cpp1
-rw-r--r--src/GlobalState.hpp3
-rw-r--r--src/Network.cpp3
-rw-r--r--src/Network.hpp3
-rw-r--r--src/NetworkClient.cpp24
-rw-r--r--src/NetworkClient.hpp12
-rw-r--r--src/Render.cpp11
-rw-r--r--src/Render.hpp11
-rw-r--r--src/Renderer.cpp2
-rw-r--r--src/Renderer.hpp1
-rw-r--r--src/RendererEntity.cpp7
-rw-r--r--src/RendererEntity.hpp9
-rw-r--r--src/RendererSection.cpp10
-rw-r--r--src/RendererSection.hpp27
-rw-r--r--src/RendererSky.cpp3
-rw-r--r--src/RendererSky.hpp7
-rw-r--r--src/RendererWorld.cpp33
-rw-r--r--src/RendererWorld.hpp17
-rw-r--r--src/Section.hpp5
-rw-r--r--src/Shader.cpp5
-rw-r--r--src/Shader.hpp8
-rw-r--r--src/Socket.cpp1
-rw-r--r--src/Stream.cpp5
-rw-r--r--src/Stream.hpp12
-rw-r--r--src/Texture.cpp1
-rw-r--r--src/Texture.hpp3
-rw-r--r--src/Thread.cpp1
-rw-r--r--src/Thread.hpp7
-rw-r--r--src/Utility.cpp5
-rw-r--r--src/Utility.hpp2
-rw-r--r--src/Vector.hpp1
-rw-r--r--src/Window.hpp1
-rw-r--r--src/World.cpp6
-rw-r--r--src/World.hpp13
-rw-r--r--src/main.cpp2
41 files changed, 182 insertions, 129 deletions
diff --git a/src/AssetManager.cpp b/src/AssetManager.cpp
index 303f18a..0507bc1 100644
--- a/src/AssetManager.cpp
+++ b/src/AssetManager.cpp
@@ -1,7 +1,13 @@
-#include <fstream>
#include "AssetManager.hpp"
+
+#include <fstream>
#include <experimental/filesystem>
+#include <nlohmann/json.hpp>
+#include <easylogging++.h>
+
+#include "Texture.hpp"
+
namespace fs = std::experimental::filesystem::v1;
//const fs::path pathToAssets = "./assets/";
diff --git a/src/AssetManager.hpp b/src/AssetManager.hpp
index 7cb7f8f..1169b7d 100644
--- a/src/AssetManager.hpp
+++ b/src/AssetManager.hpp
@@ -1,15 +1,16 @@
#pragma once
+#include <string>
+#include <vector>
#include <map>
-#include <optional>
#include <GL/glew.h>
#include <glm/vec4.hpp>
-#include <nlohmann/json.hpp>
-#include "Block.hpp"
-#include "Texture.hpp"
#include "Vector.hpp"
+#include "Block.hpp"
+
+class Texture;
struct TextureCoordinates {
TextureCoordinates(float x = -1, float y = -1, float w = -1, float h = -1) : x(x), y(y), w(w), h(h) {}
diff --git a/src/Event.cpp b/src/Event.cpp
index 1a0816f..1f3a9e8 100644
--- a/src/Event.cpp
+++ b/src/Event.cpp
@@ -1,6 +1,9 @@
#include "Event.hpp"
+
#include <easylogging++.h>
+#include "Utility.hpp"
+
std::queue<Event> EventAgregator::eventsToHandle;
std::mutex EventAgregator::queueMutex;
bool EventAgregator::isStarted = false;
diff --git a/src/Event.hpp b/src/Event.hpp
index 021af0d..4962ee9 100644
--- a/src/Event.hpp
+++ b/src/Event.hpp
@@ -4,15 +4,15 @@
#include <map>
#include <thread>
#include <mutex>
-#include <condition_variable>
-#include <chrono>
#include <variant>
#include <functional>
#include <SDL.h>
#include "Vector.hpp"
-#include "Packet.hpp"
+#include "Chat.hpp"
+
+class Packet;
enum class EventType {
Echo,
diff --git a/src/GameState.cpp b/src/GameState.cpp
index 945824f..cea92d6 100644
--- a/src/GameState.cpp
+++ b/src/GameState.cpp
@@ -1,7 +1,11 @@
#include "GameState.hpp"
+
+#include <glm/gtc/matrix_transform.hpp>
+#include <easylogging++.h>
+
#include "Event.hpp"
-#include <iomanip>
-#include "GlobalState.hpp"
+#include "Packet.hpp"
+#include "NetworkClient.hpp"
void GameState::Update(float deltaTime) {
if (g_IsGameStarted) {
diff --git a/src/GameState.hpp b/src/GameState.hpp
index 0551f1c..bee89bf 100644
--- a/src/GameState.hpp
+++ b/src/GameState.hpp
@@ -1,15 +1,18 @@
#pragma once
-#include <nlohmann/json.hpp>
-#include <glm/glm.hpp>
-#include <glm/gtc/matrix_transform.hpp>
+#include <mutex>
+#include <queue>
+#include <memory>
+
+#include <glm/mat4x4.hpp>
#include "World.hpp"
-#include "NetworkClient.hpp"
-#include "Vector.hpp"
-#include "Event.hpp"
#include "Window.hpp"
+class Packet;
+class NetworkClient;
+class Entity;
+
class GameState {
std::mutex packetsMutex;
std::queue<std::shared_ptr<Packet>> packets;
diff --git a/src/GlobalState.cpp b/src/GlobalState.cpp
index 23c7e51..c7a36ad 100644
--- a/src/GlobalState.cpp
+++ b/src/GlobalState.cpp
@@ -4,6 +4,7 @@
#include "GameState.hpp"
#include "Render.hpp"
#include "DebugInfo.hpp"
+#include "Event.hpp"
//Global game variables
diff --git a/src/GlobalState.hpp b/src/GlobalState.hpp
index c0f1769..b3b4635 100644
--- a/src/GlobalState.hpp
+++ b/src/GlobalState.hpp
@@ -1,8 +1,5 @@
#pragma once
-#include <memory>
-#include <thread>
-
class NetworkClient;
class GameState;
class Render;
diff --git a/src/Network.cpp b/src/Network.cpp
index 2c14327..c8be740 100644
--- a/src/Network.cpp
+++ b/src/Network.cpp
@@ -1,6 +1,9 @@
#include "Network.hpp"
#include <zlib.h>
+#include <easylogging++.h>
+
+#include "Socket.hpp"
Network::Network(std::string address, unsigned short port) {
try {
diff --git a/src/Network.hpp b/src/Network.hpp
index f28f808..5d7fc38 100644
--- a/src/Network.hpp
+++ b/src/Network.hpp
@@ -1,10 +1,9 @@
#pragma once
#include <memory>
-#include "Socket.hpp"
#include "Packet.hpp"
-enum ConnectionState {
+enum ConnectionState : unsigned char {
Handshaking,
Login,
Play,
diff --git a/src/NetworkClient.cpp b/src/NetworkClient.cpp
index 36c6912..38cb947 100644
--- a/src/NetworkClient.cpp
+++ b/src/NetworkClient.cpp
@@ -1,7 +1,11 @@
#include "NetworkClient.hpp"
-NetworkClient::NetworkClient(std::string address, unsigned short port, std::string username)
- : network(address, port) {
+#include <easylogging++.h>
+
+#include "Network.hpp"
+
+NetworkClient::NetworkClient(std::string address, unsigned short port, std::string username) {
+ network = std::make_unique<Network>(address, port);
state = Handshaking;
PacketHandshake handshake;
@@ -9,18 +13,18 @@ NetworkClient::NetworkClient(std::string address, unsigned short port, std::stri
handshake.serverAddress = address;
handshake.serverPort = port;
handshake.nextState = 2;
- network.SendPacket(handshake);
+ network->SendPacket(handshake);
state = Login;
PacketLoginStart loginStart;
loginStart.Username = username;
- network.SendPacket(loginStart);
+ network->SendPacket(loginStart);
- auto packet = network.ReceivePacket(Login);
+ auto packet = network->ReceivePacket(Login);
while (!packet)
- packet = network.ReceivePacket(Login);
+ packet = network->ReceivePacket(Login);
if (packet->GetPacketId() == PacketNameLoginCB::SetCompression) {
auto compPacket = std::static_pointer_cast<PacketSetCompression>(packet);
@@ -28,7 +32,7 @@ NetworkClient::NetworkClient(std::string address, unsigned short port, std::stri
compressionThreshold = compPacket->Threshold;
packet.reset();
while (!packet)
- packet = network.ReceivePacket(Login, compressionThreshold >= 0);
+ packet = network->ReceivePacket(Login, compressionThreshold >= 0);
}
auto response = std::static_pointer_cast<PacketLoginSuccess>(packet);
@@ -60,11 +64,11 @@ void NetworkClient::SendPacket(std::shared_ptr<Packet> packet) {
void NetworkClient::UpdatePacket() {
while (!toSend.empty()) {
if (toSend.front() != nullptr)
- network.SendPacket(*toSend.front(), compressionThreshold);
+ network->SendPacket(*toSend.front(), compressionThreshold);
toSend.pop();
}
- auto packet = network.ReceivePacket(state, compressionThreshold >= 0);
+ auto packet = network->ReceivePacket(state, compressionThreshold >= 0);
if (packet.get() != nullptr) {
if (packet->GetPacketId() != PacketNamePlayCB::KeepAliveCB) {
toReceive.push(packet);
@@ -73,7 +77,7 @@ void NetworkClient::UpdatePacket() {
timeOfLastKeepAlivePacket = std::chrono::steady_clock::now();
auto packetKeepAlive = std::static_pointer_cast<PacketKeepAliveCB>(packet);
auto packetKeepAliveSB = std::make_shared<PacketKeepAliveSB>(packetKeepAlive->KeepAliveId);
- network.SendPacket(*packetKeepAliveSB, compressionThreshold);
+ network->SendPacket(*packetKeepAliveSB, compressionThreshold);
}
}
using namespace std::chrono_literals;
diff --git a/src/NetworkClient.hpp b/src/NetworkClient.hpp
index a26c262..2bcbd9f 100644
--- a/src/NetworkClient.hpp
+++ b/src/NetworkClient.hpp
@@ -1,14 +1,16 @@
#pragma once
-#include <thread>
+#include <memory>
#include <queue>
-#include <mutex>
+#include <string>
+#include <chrono>
-#include "Network.hpp"
-#include "Event.hpp"
+class Network;
+struct Packet;
+enum ConnectionState : unsigned char;
class NetworkClient {
- Network network;
+ std::unique_ptr<Network> network;
std::queue <std::shared_ptr<Packet>> toSend;
std::queue <std::shared_ptr<Packet>> toReceive;
ConnectionState state;
diff --git a/src/Render.cpp b/src/Render.cpp
index befc982..1e7f45c 100644
--- a/src/Render.cpp
+++ b/src/Render.cpp
@@ -1,14 +1,17 @@
#include "Render.hpp"
-#include "Utility.hpp"
+#include <imgui.h>
+#include <easylogging++.h>
+
+#include "imgui_impl_sdl_gl3.h"
#include "Shader.hpp"
#include "AssetManager.hpp"
#include "Event.hpp"
#include "DebugInfo.hpp"
#include "GlobalState.hpp"
-
-#include <imgui.h>
-#include "imgui_impl_sdl_gl3.h"
+#include "World.hpp"
+#include "GameState.hpp"
+#include "RendererWorld.hpp"
Render::Render(unsigned int windowWidth, unsigned int windowHeight, std::string windowTitle) : timer(std::chrono::milliseconds(16)) {
InitSfml(windowWidth, windowHeight, windowTitle);
diff --git a/src/Render.hpp b/src/Render.hpp
index 8c4b4e8..3998f26 100644
--- a/src/Render.hpp
+++ b/src/Render.hpp
@@ -1,9 +1,16 @@
#pragma once
+#include <vector>
+#include <string>
+#include <memory>
+#include <map>
+
#include <SDL.h>
-#include "Shader.hpp"
-#include "RendererWorld.hpp"
+#include "Utility.hpp"
+#include "Renderer.hpp"
+
+class RendererWorld;
class Render {
SDL_Window *window;
diff --git a/src/Renderer.cpp b/src/Renderer.cpp
index 76cef4e..0db23db 100644
--- a/src/Renderer.cpp
+++ b/src/Renderer.cpp
@@ -3,8 +3,6 @@
void RenderState::SetActiveVao(GLuint Vao) {
glBindVertexArray(Vao);
ActiveVao = Vao;
- /*if (Vao != ActiveVao) {
- }*/
}
void RenderState::SetActiveShader(GLuint Shader) {
diff --git a/src/Renderer.hpp b/src/Renderer.hpp
index 306a310..ed3d1fa 100644
--- a/src/Renderer.hpp
+++ b/src/Renderer.hpp
@@ -1,7 +1,6 @@
#pragma once
#include <GL/glew.h>
-#include "Utility.hpp"
class RenderState {
GLuint ActiveVao = -1;
diff --git a/src/RendererEntity.cpp b/src/RendererEntity.cpp
index 0bc2606..951b1ad 100644
--- a/src/RendererEntity.cpp
+++ b/src/RendererEntity.cpp
@@ -1,5 +1,12 @@
#include "RendererEntity.hpp"
+#include <glm/gtc/matrix_transform.hpp>
+#include <glm/gtc/type_ptr.hpp>
+
+#include "Entity.hpp"
+#include "World.hpp"
+#include "Renderer.hpp"
+
const GLfloat vertices[] = {
//Z+ edge
-0.5f, 0.5f, 0.5f,
diff --git a/src/RendererEntity.hpp b/src/RendererEntity.hpp
index 578e24b..76548c6 100644
--- a/src/RendererEntity.hpp
+++ b/src/RendererEntity.hpp
@@ -1,12 +1,9 @@
#pragma once
-#include <glm/glm.hpp>
-#include <glm/gtc/matrix_transform.hpp>
-#include <glm/gtc/type_ptr.hpp>
+#include <GL/glew.h>
-#include "Renderer.hpp"
-#include "Entity.hpp"
-#include "World.hpp"
+class World;
+class RenderState;
class RendererEntity {
unsigned int entityId;
diff --git a/src/RendererSection.cpp b/src/RendererSection.cpp
index 55761f7..6fed06f 100644
--- a/src/RendererSection.cpp
+++ b/src/RendererSection.cpp
@@ -1,6 +1,12 @@
#include "RendererSection.hpp"
-#include <thread>
+#include <easylogging++.h>
+#include <glm/gtc/matrix_transform.hpp>
+
+#include "AssetManager.hpp"
+#include "World.hpp"
+#include "Section.hpp"
+#include "Renderer.hpp"
const GLfloat vertices[] = {
0, 0, 0,
@@ -444,7 +450,7 @@ const BlockModel* RendererSectionData::GetInternalBlockModel(const BlockId& id)
if (it.first == id)
return it.second;
}
- idModels.push_back(std::make_pair(id, am.GetBlockModelByBlockId(id)));
+ idModels.push_back(std::make_pair(id, AssetManager::Instance().GetBlockModelByBlockId(id)));
return idModels.back().second;
}
diff --git a/src/RendererSection.hpp b/src/RendererSection.hpp
index 6745987..26068e4 100644
--- a/src/RendererSection.hpp
+++ b/src/RendererSection.hpp
@@ -1,17 +1,18 @@
#pragma once
+#include <vector>
+#include <array>
+
+#include <glm/mat4x4.hpp>
#include <GL/glew.h>
-#include <glm/detail/type_mat.hpp>
-#include <glm/vec2.hpp>
-#include <glm/detail/type_mat4x4.hpp>
-#include <glm/gtx/transform.hpp>
-#include <easylogging++.h>
-
-#include "AssetManager.hpp"
-#include "Section.hpp"
-#include "World.hpp"
+
#include "Vector.hpp"
-#include "Renderer.hpp"
+#include "Block.hpp"
+
+class BlockModel;
+class AssetManager;
+class World;
+class RenderState;
struct RendererSectionData {
std::vector<glm::mat4> models;
@@ -28,8 +29,6 @@ private:
std::array<unsigned char, 16 * 16 * 16> GetBlockVisibilityData(World *world);
- AssetManager& am = AssetManager::Instance();
-
std::vector<std::pair<BlockId, const BlockModel *>> idModels;
const BlockModel* GetInternalBlockModel(const BlockId& id);
@@ -42,9 +41,7 @@ private:
inline const BlockId& GetBlockId(int x, int y, int z) {
return blockIdData[y * 256 +z * 16 + x];
- }
-
-
+ }
};
diff --git a/src/RendererSky.cpp b/src/RendererSky.cpp
index e0e367b..d0e9518 100644
--- a/src/RendererSky.cpp
+++ b/src/RendererSky.cpp
@@ -1,5 +1,8 @@
#include "RendererSky.hpp"
+#include "Renderer.hpp"
+#include "Utility.hpp"
+
const GLfloat vertices[] = {
//Z+ edge
-0.5f, -0.5f, 0.5f,
diff --git a/src/RendererSky.hpp b/src/RendererSky.hpp
index 4dd0892..8c6a409 100644
--- a/src/RendererSky.hpp
+++ b/src/RendererSky.hpp
@@ -1,11 +1,8 @@
#pragma once
-#include <glm/glm.hpp>
+#include <GL/glew.h>
-#include "Utility.hpp"
-#include "Shader.hpp"
-#include "Renderer.hpp"
-#include "AssetManager.hpp"
+class RenderState;
class RendererSky {
GLuint VboVert, VboUv, Vao;
diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp
index ea27b47..0d5a7c7 100644
--- a/src/RendererWorld.cpp
+++ b/src/RendererWorld.cpp
@@ -1,6 +1,16 @@
#include "RendererWorld.hpp"
+
+#include <glm/gtc/matrix_transform.hpp>
+#include <glm/gtc/type_ptr.hpp>
+
#include "DebugInfo.hpp"
#include "Frustum.hpp"
+#include "Event.hpp"
+#include "AssetManager.hpp"
+#include "Renderer.hpp"
+#include "Shader.hpp"
+#include "GameState.hpp"
+#include "Section.hpp"
void RendererWorld::WorkerFunction(size_t workerId) {
EventListener tasksListener;
@@ -87,14 +97,17 @@ void RendererWorld::UpdateAllSections(VectorF playerPos)
}
}
-RendererWorld::RendererWorld(GameState* ptr):gs(ptr) {
+RendererWorld::RendererWorld(GameState* ptr) {
+ gs = ptr;
frustum = std::make_unique<Frustum>();
MaxRenderingDistance = 2;
numOfWorkers = 2;
+ listener = std::make_unique<EventListener>();
+
PrepareRender();
- listener.RegisterHandler(EventType::DeleteSectionRender, [this](EventData eventData) {
+ listener->RegisterHandler(EventType::DeleteSectionRender, [this](EventData eventData) {
auto vec = std::get<DeleteSectionRenderData>(eventData).pos;
sectionsMutex.lock();
auto it = sections.find(vec);
@@ -106,7 +119,7 @@ RendererWorld::RendererWorld(GameState* ptr):gs(ptr) {
sectionsMutex.unlock();
});
- listener.RegisterHandler(EventType::NewRenderDataAvailable,[this](EventData eventData) {
+ listener->RegisterHandler(EventType::NewRenderDataAvailable,[this](EventData eventData) {
renderDataMutex.lock();
int i = 0;
while (!renderData.empty() && i++ < 20) {
@@ -137,7 +150,7 @@ RendererWorld::RendererWorld(GameState* ptr):gs(ptr) {
renderDataMutex.unlock();
});
- listener.RegisterHandler(EventType::EntityChanged, [this](EventData eventData) {
+ listener->RegisterHandler(EventType::EntityChanged, [this](EventData eventData) {
auto data = std::get<EntityChangedData>(eventData);
for (unsigned int entityId : gs->world.GetEntitiesList()) {
if (entityId == data.EntityId) {
@@ -146,7 +159,7 @@ RendererWorld::RendererWorld(GameState* ptr):gs(ptr) {
}
});
- listener.RegisterHandler(EventType::ChunkChanged, [this](EventData eventData) {
+ listener->RegisterHandler(EventType::ChunkChanged, [this](EventData eventData) {
auto vec = std::get<ChunkChangedData>(eventData).chunkPosition;
Vector playerChunk(std::floor(gs->player->pos.x / 16), 0, std::floor(gs->player->pos.z / 16));
@@ -170,16 +183,16 @@ RendererWorld::RendererWorld(GameState* ptr):gs(ptr) {
currentWorker = 0;
});
- listener.RegisterHandler(EventType::UpdateSectionsRender, [this](EventData eventData) {
+ listener->RegisterHandler(EventType::UpdateSectionsRender, [this](EventData eventData) {
UpdateAllSections(gs->player->pos);
});
- listener.RegisterHandler(EventType::PlayerPosChanged, [this](EventData eventData) {
+ listener->RegisterHandler(EventType::PlayerPosChanged, [this](EventData eventData) {
auto pos = std::get<PlayerPosChangedData>(eventData).newPos;
UpdateAllSections(pos);
});
- listener.RegisterHandler(EventType::ChunkDeleted, [this](EventData eventData) {
+ listener->RegisterHandler(EventType::ChunkDeleted, [this](EventData eventData) {
auto pos = std::get<ChunkDeletedData>(eventData).pos;
sectionsMutex.lock();
auto it = sections.find(pos);
@@ -364,8 +377,8 @@ void RendererWorld::PrepareRender() {
void RendererWorld::Update(double timeToUpdate) {
static auto timeSincePreviousUpdate = std::chrono::steady_clock::now();
int i = 0;
- while (listener.IsEventsQueueIsNotEmpty() && i++ < 50)
- listener.HandleEvent();
+ while (listener->IsEventsQueueIsNotEmpty() && i++ < 50)
+ listener->HandleEvent();
if (std::chrono::steady_clock::now() - timeSincePreviousUpdate > std::chrono::seconds(5)) {
EventAgregator::PushEvent(EventType::UpdateSectionsRender, UpdateSectionsRenderData{});
timeSincePreviousUpdate = std::chrono::steady_clock::now();
diff --git a/src/RendererWorld.hpp b/src/RendererWorld.hpp
index e7bd512..11a659b 100644
--- a/src/RendererWorld.hpp
+++ b/src/RendererWorld.hpp
@@ -1,19 +1,26 @@
#pragma once
+#include <map>
+#include <vector>
+#include <mutex>
+#include <queue>
+#include <memory>
+
#include "RendererSection.hpp"
#include "RendererEntity.hpp"
#include "RendererSky.hpp"
-#include "GameState.hpp"
-#include "Shader.hpp"
-
-#include <glm/gtc/type_ptr.hpp>
class Frustum;
+class GameState;
+class Texture;
+class Shader;
+class EventListener;
+class RenderState;
class RendererWorld {
//General
GameState *gs;
- EventListener listener;
+ std::unique_ptr<EventListener> listener;
size_t numOfWorkers;
size_t currentWorker = 0;
std::vector<std::thread> workers;
diff --git a/src/Section.hpp b/src/Section.hpp
index 41bef7b..e647600 100644
--- a/src/Section.hpp
+++ b/src/Section.hpp
@@ -2,14 +2,9 @@
#include <vector>
#include <map>
-#include <condition_variable>
-#include <functional>
-
-#include <easylogging++.h>
#include "Block.hpp"
#include "Vector.hpp"
-#include "Utility.hpp"
class Section {
std::vector<long long> block;
diff --git a/src/Shader.cpp b/src/Shader.cpp
index 164da69..d637c3b 100644
--- a/src/Shader.cpp
+++ b/src/Shader.cpp
@@ -1,5 +1,10 @@
#include "Shader.hpp"
+#include <fstream>
+#include <sstream>
+
+#include <easylogging++.h>
+
Shader::Shader(const GLchar *vertexPath, const GLchar *fragmentPath, const GLchar *geometryPath) {
vertex = vertexPath;
fragment = fragmentPath;
diff --git a/src/Shader.hpp b/src/Shader.hpp
index 17a434e..d6d59eb 100644
--- a/src/Shader.hpp
+++ b/src/Shader.hpp
@@ -1,10 +1,5 @@
#pragma once
-#include <string>
-#include <fstream>
-#include <sstream>
-
-#include <easylogging++.h>
#include <GL/glew.h>
class Shader
@@ -13,11 +8,8 @@ private:
const GLchar *vertex;
const GLchar *fragment;
public:
- // Идентификатор программы
GLuint Program;
- // Конструктор считывает и собирает шейдер
Shader(const GLchar* vertexPath, const GLchar* fragmentPath, const GLchar* geometryPath = nullptr);
- // Использование программы
void Use();
void Reload();
diff --git a/src/Socket.cpp b/src/Socket.cpp
index aea0c73..0effb3e 100644
--- a/src/Socket.cpp
+++ b/src/Socket.cpp
@@ -1,4 +1,3 @@
-#include <iostream>
#include "Socket.hpp"
#include <thread>
diff --git a/src/Stream.cpp b/src/Stream.cpp
index 6237451..8f5d519 100644
--- a/src/Stream.cpp
+++ b/src/Stream.cpp
@@ -1,5 +1,10 @@
#include "Stream.hpp"
+#include <easylogging++.h>
+
+#include "Socket.hpp"
+#include "Utility.hpp"
+
const int MAX_VARINT_LENGTH = 5;
bool StreamInput::ReadBool() {
diff --git a/src/Stream.hpp b/src/Stream.hpp
index 3fb92df..b733d3b 100644
--- a/src/Stream.hpp
+++ b/src/Stream.hpp
@@ -1,19 +1,13 @@
#pragma once
-#include <algorithm>
-#include <string>
-#include <stdexcept>
#include <vector>
-#include <cstring>
-#include <nlohmann/json.hpp>
-#include <easylogging++.h>
-
-#include "Socket.hpp"
-#include "Vector.hpp"
#include "Utility.hpp"
+#include "Vector.hpp"
#include "Chat.hpp"
+class Socket;
+
struct SlotData {
short BlockId = -1;
signed char ItemCount = 1;
diff --git a/src/Texture.cpp b/src/Texture.cpp
index d39585f..5693682 100644
--- a/src/Texture.cpp
+++ b/src/Texture.cpp
@@ -2,6 +2,7 @@
#include <SDL.h>
#include <SDL_image.h>
+#include <easylogging++.h>
bool IsImgInitialized = false;
diff --git a/src/Texture.hpp b/src/Texture.hpp
index 6b024d4..cda3e36 100644
--- a/src/Texture.hpp
+++ b/src/Texture.hpp
@@ -1,6 +1,7 @@
#pragma once
-#include <easylogging++.h>
+#include <string>
+
#include <GL/glew.h>
class Texture {
diff --git a/src/Thread.cpp b/src/Thread.cpp
deleted file mode 100644
index 3ebc2c2..0000000
--- a/src/Thread.cpp
+++ /dev/null
@@ -1 +0,0 @@
-#include "Thread.hpp"
diff --git a/src/Thread.hpp b/src/Thread.hpp
deleted file mode 100644
index ddc0dc5..0000000
--- a/src/Thread.hpp
+++ /dev/null
@@ -1,7 +0,0 @@
-#pragma once
-
-struct Thread {
- Thread() = default;
- virtual ~Thread() = default;
- virtual void Execute() = 0;
-}; \ No newline at end of file
diff --git a/src/Utility.cpp b/src/Utility.cpp
index 8be82d6..0fb10cf 100644
--- a/src/Utility.cpp
+++ b/src/Utility.cpp
@@ -1,6 +1,9 @@
-#include <thread>
#include "Utility.hpp"
+#include <thread>
+
+#include <easylogging++.h>
+
GLenum glCheckError_(const char *file, int line) {
GLenum errorCode;
while ((errorCode = glGetError()) != GL_NO_ERROR) {
diff --git a/src/Utility.hpp b/src/Utility.hpp
index 893f38e..e8c508d 100644
--- a/src/Utility.hpp
+++ b/src/Utility.hpp
@@ -3,8 +3,8 @@
#include <algorithm>
#include <string>
#include <chrono>
+#include <vector>
-#include <easylogging++.h>
#include <GL/glew.h>
using Uuid = std::vector<unsigned char>;
diff --git a/src/Vector.hpp b/src/Vector.hpp
index c89154f..0046b4a 100644
--- a/src/Vector.hpp
+++ b/src/Vector.hpp
@@ -2,7 +2,6 @@
#include <ostream>
#include <cmath>
-#include <tuple>
#include <glm/vec3.hpp>
diff --git a/src/Window.hpp b/src/Window.hpp
index a6bccd9..94fdca3 100644
--- a/src/Window.hpp
+++ b/src/Window.hpp
@@ -1,6 +1,5 @@
#pragma once
-#include <string>
#include <queue>
#include "Packet.hpp"
diff --git a/src/World.cpp b/src/World.cpp
index 7b150b7..c6f3fc8 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -1,6 +1,12 @@
#include "World.hpp"
+
+#include <bitset>
+
+#include "Section.hpp"
#include "Event.hpp"
#include "DebugInfo.hpp"
+#include "Packet.hpp"
+#include "Collision.hpp"
void World::ParseChunkData(std::shared_ptr<PacketChunkData> packet) {
StreamBuffer chunkData(packet->Data.data(), packet->Data.size());
diff --git a/src/World.hpp b/src/World.hpp
index 31290c8..c245947 100644
--- a/src/World.hpp
+++ b/src/World.hpp
@@ -1,20 +1,23 @@
#pragma once
#include <map>
-#include <bitset>
#include <queue>
#include <memory>
+#include <vector>
#include <easylogging++.h>
-
#include "Entity.hpp"
#include "Block.hpp"
-#include "Section.hpp"
-#include "Packet.hpp"
-#include "Collision.hpp"
#include "Vector.hpp"
+class Section;
+class PacketChunkData;
+class PacketBlockChange;
+class PacketMultiBlockChange;
+class PacketUnloadChunk;
+class StreamInput;
+
class World {
int dimension = 0;
diff --git a/src/main.cpp b/src/main.cpp
index 8c70bc8..2b213b3 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -4,6 +4,8 @@
#include <set>
+#include <easylogging++.h>
+
const char *getTimeSinceProgramStart(void) {
static auto initialTime = std::chrono::steady_clock().now();
auto now = std::chrono::steady_clock().now();