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2021-12-07Fixed SSAO normalsLaG19244-5/+7
2021-12-07Added optional forward renderingLaG19243-0/+114
2021-12-05Minor shader optimizationLaG19243-4/+3
2021-12-05Added Ambient occlusion options parameterLaG19241-1/+4
2021-12-05Added SSAO blurLaG19242-1/+24
2021-12-04Added SSAOLaG192412-10/+120
2021-11-28Added gamma correctionLaG19249-9/+23
2021-11-27Changed shaders to use SPBLaG192414-61/+112
2021-11-27Added ShaderParametersBuffer to GalOglLaG19241-1/+4
2021-11-21Added PostProcess classLaG19241-0/+11
2021-11-21Added gbuffer visualizationLaG19241-4/+26
2021-11-21Moved face lighting to lighting passLaG19244-27/+46
2021-11-21Added normals to facesLaG19243-8/+12
2021-11-21Added GbufferLaG19243-4/+33
2021-11-19Changed sky rendering to GalLaG19243-25/+19
2021-11-18Optimized entities renderingLaG19243-18/+13
2021-07-05Fixed shader error on MacOSLaG19241-1/+1
2021-06-29Tint calculation moved to vertex shaderLaG19242-36/+7
2021-06-28Compacted vertices formatLaG19241-4/+4
2021-06-28Embed UV to vertex dataLaG19242-30/+10
2021-06-28More compact faces vertecies formatLaG19241-1/+1
2021-06-27Moved block face model matrix transformation to CPULaG19241-6/+3
2021-06-24Shader optimization, removed unused argument from GetBlockInfo functionUIS1-5/+3
2021-06-13Improved RmlUi integrationLaG19243-3/+6
2021-06-13Implemented basic RmlUi integrationLaG19245-0/+62
2021-06-07Fixed MacOS OpenGL errorsLaG19243-5/+10
2019-01-27More advanced textures animation supportLaG19242-4/+13
2019-01-26Removed previous implementation of ShaderLaG192412-0/+243