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2020-07-30Implemented async connection to serverLaG19241-12/+42
2019-05-18Implemented more scripting APIsLaG19241-3/+10
2019-04-30Integrated Optick profilerLaG19241-1/+4
2019-04-21Second iteration of changing to single-threaded modelLaG19241-5/+36
2019-04-21Basic single-threaded implementationLaG19241-195/+157
2019-04-21Renamed GlobalState to GameLaG19241-1/+1
2019-01-27GameState double-bufferingLaG19241-2/+9
2018-10-17 #11 Single field for ip and portuis1-2/+2
2018-02-22Bare-bones blocks placementElisey Puzko1-0/+4
2018-02-20New event: SelectedBlockChangedElisey Puzko1-1/+6
2018-02-18Small changes to conform Google C++ styleguideElisey Puzko1-38/+39
2018-02-03Implemented basic diggingLaG19241-0/+8
2018-01-13Fixed segfault on connecting to serverLaG19241-6/+6
2018-01-13Removed GlobalState thread. His tasks assigned to Render thread.LaG19241-35/+11
2018-01-13Replaced all usages of NC to new implementationLaG19241-4/+7
2018-01-13Fixed some incorrect types for eventsLaG19241-2/+2
2018-01-13Tried to fix deadlockLaG19241-1/+2
2018-01-13All usages of previous event-system replaced with new event-systemLaG19241-37/+34
2018-01-13Fixed compilation errorsLaG19241-0/+4
2018-01-13Refactored #include directivesLaG19241-0/+1
2018-01-132017-10-15LaG19241-10/+23
2018-01-132017-10-14LaG19241-1/+4
2018-01-132017-10-09LaG19241-0/+215