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path: root/src/RendererSectionData.cpp (follow)
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* Embed UV to vertex dataLaG19242021-06-281-6/+23
* More compact faces vertecies formatLaG19242021-06-281-3/+1
* Moved block face model matrix transformation to CPULaG19242021-06-271-2/+8
* Integrated Optick profilerLaG19242019-04-301-2/+3
* More advanced textures animation supportLaG19242019-01-271-0/+1
* Fixed rendering errorsLaG19242018-08-211-1/+3
* More correct block rotatingLaG19242018-08-211-71/+44
* More correct face culling for rotated blocksLaG19242018-08-201-93/+27
* Correct face culling for rotated blocksLaG19242018-08-111-7/+53
* Support rotation in BlockStatesLaG19242018-08-101-15/+14
* Moved ParsedFace and FaceDirection out of BlockModelLaG19242018-08-091-26/+25
* Separate lighting for each block faceLaG19242018-08-051-38/+79
* Refactored AssetManagerLaG19242018-08-051-1/+1
* Removed previous implementation of texture atlasLaG19242018-08-051-2/+1
* Replaced usage of old texture atlasLaG19242018-08-051-0/+2
* Replaced fallback model to diamond block modelLaG19242018-03-301-19/+1
* Minor Section optimizationsLaG19242018-03-281-2/+2
* Moved model parsing to startup stage and implemented model rotationLaG19242018-03-281-132/+37
* Improved RendererSectionData parsing data localityLaG19242018-03-161-41/+99
* Optimized light parsingLaG19242018-03-131-2/+12
* Implemented basic lightingLaG19242018-03-131-2/+2
* Some parsing optimizationsLaG19242018-03-081-5/+8
* Minor RendererSectionData parsing memory optimizationLaG19242018-03-081-155/+170
* Section parser now in a separate fileLaG19242018-01-131-0/+300