Commit message (Expand) | Author | Files | Lines | |
---|---|---|---|---|
2021-12-07 | Added optional forward rendering | LaG1924 | 1 | -2/+2 |
2021-11-21 | Moved face lighting to lighting pass | LaG1924 | 1 | -0/+2 |
2021-11-19 | Removed every reference to OpenGL except GalOgl.cpp | LaG1924 | 1 | -1/+1 |
2021-11-19 | Added framebuffer to Gal | LaG1924 | 1 | -2/+2 |
2021-11-19 | Changed sky rendering to Gal | LaG1924 | 1 | -17/+17 |
2021-11-18 | Optimized entities rendering | LaG1924 | 1 | -1/+1 |
2021-11-17 | Changed entities rendering to Gal | LaG1924 | 1 | -0/+3 |
2021-11-15 | Changed section rendering to Gal | LaG1924 | 1 | -0/+2 |
2021-06-29 | Added more debug values | LaG1924 | 1 | -2/+1 |
2019-04-21 | Basic single-threaded implementation | LaG1924 | 1 | -8/+1 |
2019-01-27 | More advanced textures animation support | LaG1924 | 1 | -0/+1 |
2019-01-27 | GameState double-buffering | LaG1924 | 1 | -2/+6 |
2019-01-26 | Removed previous implementation of Shader | LaG1924 | 1 | -2/+0 |
2019-01-26 | Implemented new Shader class | LaG1924 | 1 | -1/+0 |
2018-03-30 | Improved frustum culling: replaced box testing to sphere testing #6 | LaG1924 | 1 | -1/+0 |
2018-03-17 | New lock-free RendererSectionData parsing | LaG1924 | 1 | -6/+13 |
2018-01-13 | Fixed compilation errors | LaG1924 | 1 | -0/+1 |
2018-01-13 | Section parser now in a separate file | LaG1924 | 1 | -1/+2 |
2018-01-13 | Refactored #include directives | LaG1924 | 1 | -5/+12 |
2018-01-13 | 2017-10-09 | LaG1924 | 1 | -2/+2 |
2018-01-13 | 2017-10-07 | LaG1924 | 1 | -0/+5 |
2018-01-13 | 2017-09-15 | LaG1924 | 1 | -2/+3 |
2018-01-13 | 2017-08-27 | LaG1924 | 1 | -2/+0 |
2017-08-20 | 2017-08-20 | LaG1924 | 1 | -5/+10 |
2017-08-19 | 2017-08-19 | LaG1924 | 1 | -10/+9 |
2017-08-18 | 2017-08-18 | LaG1924 | 1 | -1/+5 |
2017-08-17 | 2017-08-17 | LaG1924 | 1 | -1/+5 |
2017-08-16 | 2017-08-16 | LaG1924 | 1 | -3/+13 |
2017-08-07 | 2017-08-07 | LaG1924 | 1 | -3/+19 |
2017-08-03 | 2017-08-03 | LaG1924 | 1 | -0/+5 |
2017-07-29 | 2017-07-29 | LaG1924 | 1 | -0/+7 |