From 94006e599c8d591096b768d1cd0c8b75eb763c45 Mon Sep 17 00:00:00 2001 From: LaG1924 <12997935+LaG1924@users.noreply.github.com> Date: Sun, 17 Sep 2017 20:50:36 +0500 Subject: 2017-09-17 --- cwd/shaders/face.vs | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) (limited to 'cwd/shaders/face.vs') diff --git a/cwd/shaders/face.vs b/cwd/shaders/face.vs index 9bf2639..4cf4e75 100644 --- a/cwd/shaders/face.vs +++ b/cwd/shaders/face.vs @@ -2,15 +2,15 @@ layout (location = 0) in vec3 position; layout (location = 2) in vec2 UvCoordinates; layout (location = 7) in vec4 Texture; -layout (location = 8) in mat4 model; layout (location = 12) in vec3 color; layout (location = 13) in vec2 light; out VS_OUT { vec2 UvPosition; - vec4 Texture; - vec3 Color; - vec2 Light; + flat vec4 Texture; + flat vec3 Color; + flat vec2 Light; + flat int Face; } vs_out; uniform mat4 view; @@ -19,10 +19,11 @@ uniform mat4 projection; void main() { vec4 sourcePosition = vec4(position,1.0f); - gl_Position = projection * view * model * sourcePosition; + gl_Position = projection * view * sourcePosition; vs_out.UvPosition = vec2(UvCoordinates.x,UvCoordinates.y); vs_out.Texture = Texture; vs_out.Color = color; vs_out.Light = light; + vs_out.Face = gl_VertexID / 6; } -- cgit v1.2.3