From e62817b8252974b8a98393275874ee303840bf13 Mon Sep 17 00:00:00 2001 From: LaG1924 <12997935+LaG1924@users.noreply.github.com> Date: Fri, 12 May 2017 18:49:50 +0500 Subject: 2017-05-12 --- depedencies/include/glm/gtx/closest_point.inl | 46 +++++++++++++++++++++++++++ 1 file changed, 46 insertions(+) create mode 100644 depedencies/include/glm/gtx/closest_point.inl (limited to 'depedencies/include/glm/gtx/closest_point.inl') diff --git a/depedencies/include/glm/gtx/closest_point.inl b/depedencies/include/glm/gtx/closest_point.inl new file mode 100644 index 0000000..5c6a879 --- /dev/null +++ b/depedencies/include/glm/gtx/closest_point.inl @@ -0,0 +1,46 @@ +/// @ref gtx_closest_point +/// @file glm/gtx/closest_point.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER tvec3 closestPointOnLine + ( + tvec3 const & point, + tvec3 const & a, + tvec3 const & b + ) + { + T LineLength = distance(a, b); + tvec3 Vector = point - a; + tvec3 LineDirection = (b - a) / LineLength; + + // Project Vector to LineDirection to get the distance of point from a + T Distance = dot(Vector, LineDirection); + + if(Distance <= T(0)) return a; + if(Distance >= LineLength) return b; + return a + LineDirection * Distance; + } + + template + GLM_FUNC_QUALIFIER tvec2 closestPointOnLine + ( + tvec2 const & point, + tvec2 const & a, + tvec2 const & b + ) + { + T LineLength = distance(a, b); + tvec2 Vector = point - a; + tvec2 LineDirection = (b - a) / LineLength; + + // Project Vector to LineDirection to get the distance of point from a + T Distance = dot(Vector, LineDirection); + + if(Distance <= T(0)) return a; + if(Distance >= LineLength) return b; + return a + LineDirection * Distance; + } + +}//namespace glm -- cgit v1.2.3