From 6f67371bb1b46579ae837d0e0c61ac1b291be743 Mon Sep 17 00:00:00 2001 From: LaG1924 <12997935+LaG1924@users.noreply.github.com> Date: Sat, 13 Jan 2018 07:51:33 +0500 Subject: Directory renamed --- depedencies/include/glm/gtx/euler_angles.hpp | 143 --------------------------- 1 file changed, 143 deletions(-) delete mode 100644 depedencies/include/glm/gtx/euler_angles.hpp (limited to 'depedencies/include/glm/gtx/euler_angles.hpp') diff --git a/depedencies/include/glm/gtx/euler_angles.hpp b/depedencies/include/glm/gtx/euler_angles.hpp deleted file mode 100644 index fdc4f26..0000000 --- a/depedencies/include/glm/gtx/euler_angles.hpp +++ /dev/null @@ -1,143 +0,0 @@ -/// @ref gtx_euler_angles -/// @file glm/gtx/euler_angles.hpp -/// -/// @see core (dependence) -/// @see gtc_half_float (dependence) -/// -/// @defgroup gtx_euler_angles GLM_GTX_euler_angles -/// @ingroup gtx -/// -/// @brief Build matrices from Euler angles. -/// -/// need to be included to use these functionalities. - -#pragma once - -// Dependency: -#include "../glm.hpp" - -#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_euler_angles extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_euler_angles - /// @{ - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. - /// @see gtx_euler_angles - template - GLM_FUNC_DECL tmat4x4 eulerAngleX( - T const & angleX); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. - /// @see gtx_euler_angles - template - GLM_FUNC_DECL tmat4x4 eulerAngleY( - T const & angleY); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. - /// @see gtx_euler_angles - template - GLM_FUNC_DECL tmat4x4 eulerAngleZ( - T const & angleZ); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). - /// @see gtx_euler_angles - template - GLM_FUNC_DECL tmat4x4 eulerAngleXY( - T const & angleX, - T const & angleY); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). - /// @see gtx_euler_angles - template - GLM_FUNC_DECL tmat4x4 eulerAngleYX( - T const & angleY, - T const & angleX); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). - /// @see gtx_euler_angles - template - GLM_FUNC_DECL tmat4x4 eulerAngleXZ( - T const & angleX, - T const & angleZ); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). - /// @see gtx_euler_angles - template - GLM_FUNC_DECL tmat4x4 eulerAngleZX( - T const & angle, - T const & angleX); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). - /// @see gtx_euler_angles - template - GLM_FUNC_DECL tmat4x4 eulerAngleYZ( - T const & angleY, - T const & angleZ); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). - /// @see gtx_euler_angles - template - GLM_FUNC_DECL tmat4x4 eulerAngleZY( - T const & angleZ, - T const & angleY); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). - /// @see gtx_euler_angles - template - GLM_FUNC_DECL tmat4x4 eulerAngleXYZ( - T const & t1, - T const & t2, - T const & t3); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). - /// @see gtx_euler_angles - template - GLM_FUNC_DECL tmat4x4 eulerAngleYXZ( - T const & yaw, - T const & pitch, - T const & roll); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). - /// @see gtx_euler_angles - template - GLM_FUNC_DECL tmat4x4 yawPitchRoll( - T const & yaw, - T const & pitch, - T const & roll); - - /// Creates a 2D 2 * 2 rotation matrix from an euler angle. - /// @see gtx_euler_angles - template - GLM_FUNC_DECL tmat2x2 orientate2(T const & angle); - - /// Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. - /// @see gtx_euler_angles - template - GLM_FUNC_DECL tmat3x3 orientate3(T const & angle); - - /// Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). - /// @see gtx_euler_angles - template - GLM_FUNC_DECL tmat3x3 orientate3(tvec3 const & angles); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). - /// @see gtx_euler_angles - template - GLM_FUNC_DECL tmat4x4 orientate4(tvec3 const & angles); - - /// Extracts the (X * Y * Z) Euler angles from the rotation matrix M - /// @see gtx_euler_angles - template - GLM_FUNC_DECL void extractEulerAngleXYZ(tmat4x4 const & M, - T & t1, - T & t2, - T & t3); - - /// @} -}//namespace glm - -#include "euler_angles.inl" -- cgit v1.2.3