From e62817b8252974b8a98393275874ee303840bf13 Mon Sep 17 00:00:00 2001 From: LaG1924 <12997935+LaG1924@users.noreply.github.com> Date: Fri, 12 May 2017 18:49:50 +0500 Subject: 2017-05-12 --- .../include/glm/gtx/matrix_transform_2d.hpp | 78 ++++++++++++++++++++++ 1 file changed, 78 insertions(+) create mode 100644 depedencies/include/glm/gtx/matrix_transform_2d.hpp (limited to 'depedencies/include/glm/gtx/matrix_transform_2d.hpp') diff --git a/depedencies/include/glm/gtx/matrix_transform_2d.hpp b/depedencies/include/glm/gtx/matrix_transform_2d.hpp new file mode 100644 index 0000000..91f4834 --- /dev/null +++ b/depedencies/include/glm/gtx/matrix_transform_2d.hpp @@ -0,0 +1,78 @@ +/// @ref gtx_matrix_transform_2d +/// @file glm/gtx/matrix_transform_2d.hpp +/// @author Miguel Ángel Pérez Martínez +/// +/// @see core (dependence) +/// +/// @defgroup gtx_matrix_transform_2d GLM_GTX_matrix_transform_2d +/// @ingroup gtx +/// +/// @brief Defines functions that generate common 2d transformation matrices. +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../mat3x3.hpp" +#include "../vec2.hpp" + + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_matrix_transform_2d extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_matrix_transform_2d + /// @{ + + /// Builds a translation 3 * 3 matrix created from a vector of 2 components. + /// + /// @param m Input matrix multiplied by this translation matrix. + /// @param v Coordinates of a translation vector. + template + GLM_FUNC_QUALIFIER tmat3x3 translate( + tmat3x3 const & m, + tvec2 const & v); + + /// Builds a rotation 3 * 3 matrix created from an angle. + /// + /// @param m Input matrix multiplied by this translation matrix. + /// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise. + template + GLM_FUNC_QUALIFIER tmat3x3 rotate( + tmat3x3 const & m, + T angle); + + /// Builds a scale 3 * 3 matrix created from a vector of 2 components. + /// + /// @param m Input matrix multiplied by this translation matrix. + /// @param v Coordinates of a scale vector. + template + GLM_FUNC_QUALIFIER tmat3x3 scale( + tmat3x3 const & m, + tvec2 const & v); + + /// Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix. + /// + /// @param m Input matrix multiplied by this translation matrix. + /// @param y Shear factor. + template + GLM_FUNC_QUALIFIER tmat3x3 shearX( + tmat3x3 const & m, + T y); + + /// Builds a vertical (parallel to the y axis) shear 3 * 3 matrix. + /// + /// @param m Input matrix multiplied by this translation matrix. + /// @param x Shear factor. + template + GLM_FUNC_QUALIFIER tmat3x3 shearY( + tmat3x3 const & m, + T x); + + /// @} +}//namespace glm + +#include "matrix_transform_2d.inl" -- cgit v1.2.3