From 2877f4eda3d1b0c7431039e3142ecf1a282a34b1 Mon Sep 17 00:00:00 2001 From: LaG1924 <12997935+LaG1924@users.noreply.github.com> Date: Tue, 21 Aug 2018 20:40:38 +0500 Subject: Update glm to 0.9.9.0 --- .../include/glm/detail/func_vector_relational.hpp | 111 --------------------- 1 file changed, 111 deletions(-) delete mode 100644 external/include/glm/detail/func_vector_relational.hpp (limited to 'external/include/glm/detail/func_vector_relational.hpp') diff --git a/external/include/glm/detail/func_vector_relational.hpp b/external/include/glm/detail/func_vector_relational.hpp deleted file mode 100644 index ec0f68a..0000000 --- a/external/include/glm/detail/func_vector_relational.hpp +++ /dev/null @@ -1,111 +0,0 @@ -/// @ref core -/// @file glm/detail/func_vector_relational.hpp -/// -/// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions -/// -/// @defgroup core_func_vector_relational Vector Relational Functions -/// @ingroup core -/// -/// Relational and equality operators (<, <=, >, >=, ==, !=) are defined to -/// operate on scalars and produce scalar Boolean results. For vector results, -/// use the following built-in functions. -/// -/// In all cases, the sizes of all the input and return vectors for any particular -/// call must match. - -#pragma once - -#include "precision.hpp" -#include "setup.hpp" - -namespace glm -{ - /// @addtogroup core_func_vector_relational - /// @{ - - /// Returns the component-wise comparison result of x < y. - /// - /// @tparam vecType Floating-point or integer vector types. - /// - /// @see GLSL lessThan man page - /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions - template class vecType> - GLM_FUNC_DECL vecType lessThan(vecType const & x, vecType const & y); - - /// Returns the component-wise comparison of result x <= y. - /// - /// @tparam vecType Floating-point or integer vector types. - /// - /// @see GLSL lessThanEqual man page - /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions - template class vecType> - GLM_FUNC_DECL vecType lessThanEqual(vecType const & x, vecType const & y); - - /// Returns the component-wise comparison of result x > y. - /// - /// @tparam vecType Floating-point or integer vector types. - /// - /// @see GLSL greaterThan man page - /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions - template class vecType> - GLM_FUNC_DECL vecType greaterThan(vecType const & x, vecType const & y); - - /// Returns the component-wise comparison of result x >= y. - /// - /// @tparam vecType Floating-point or integer vector types. - /// - /// @see GLSL greaterThanEqual man page - /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions - template class vecType> - GLM_FUNC_DECL vecType greaterThanEqual(vecType const & x, vecType const & y); - - /// Returns the component-wise comparison of result x == y. - /// - /// @tparam vecType Floating-point, integer or boolean vector types. - /// - /// @see GLSL equal man page - /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions - template class vecType> - GLM_FUNC_DECL vecType equal(vecType const & x, vecType const & y); - - /// Returns the component-wise comparison of result x != y. - /// - /// @tparam vecType Floating-point, integer or boolean vector types. - /// - /// @see GLSL notEqual man page - /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions - template class vecType> - GLM_FUNC_DECL vecType notEqual(vecType const & x, vecType const & y); - - /// Returns true if any component of x is true. - /// - /// @tparam vecType Boolean vector types. - /// - /// @see GLSL any man page - /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions - template class vecType> - GLM_FUNC_DECL bool any(vecType const & v); - - /// Returns true if all components of x are true. - /// - /// @tparam vecType Boolean vector types. - /// - /// @see GLSL all man page - /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions - template class vecType> - GLM_FUNC_DECL bool all(vecType const & v); - - /// Returns the component-wise logical complement of x. - /// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead. - /// - /// @tparam vecType Boolean vector types. - /// - /// @see GLSL not man page - /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions - template class vecType> - GLM_FUNC_DECL vecType not_(vecType const & v); - - /// @} -}//namespace glm - -#include "func_vector_relational.inl" -- cgit v1.2.3