From 2877f4eda3d1b0c7431039e3142ecf1a282a34b1 Mon Sep 17 00:00:00 2001
From: LaG1924 <12997935+LaG1924@users.noreply.github.com>
Date: Tue, 21 Aug 2018 20:40:38 +0500
Subject: Update glm to 0.9.9.0
---
.../include/glm/detail/func_vector_relational.hpp | 111 ---------------------
1 file changed, 111 deletions(-)
delete mode 100644 external/include/glm/detail/func_vector_relational.hpp
(limited to 'external/include/glm/detail/func_vector_relational.hpp')
diff --git a/external/include/glm/detail/func_vector_relational.hpp b/external/include/glm/detail/func_vector_relational.hpp
deleted file mode 100644
index ec0f68a..0000000
--- a/external/include/glm/detail/func_vector_relational.hpp
+++ /dev/null
@@ -1,111 +0,0 @@
-/// @ref core
-/// @file glm/detail/func_vector_relational.hpp
-///
-/// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
-///
-/// @defgroup core_func_vector_relational Vector Relational Functions
-/// @ingroup core
-///
-/// Relational and equality operators (<, <=, >, >=, ==, !=) are defined to
-/// operate on scalars and produce scalar Boolean results. For vector results,
-/// use the following built-in functions.
-///
-/// In all cases, the sizes of all the input and return vectors for any particular
-/// call must match.
-
-#pragma once
-
-#include "precision.hpp"
-#include "setup.hpp"
-
-namespace glm
-{
- /// @addtogroup core_func_vector_relational
- /// @{
-
- /// Returns the component-wise comparison result of x < y.
- ///
- /// @tparam vecType Floating-point or integer vector types.
- ///
- /// @see GLSL lessThan man page
- /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
- template class vecType>
- GLM_FUNC_DECL vecType lessThan(vecType const & x, vecType const & y);
-
- /// Returns the component-wise comparison of result x <= y.
- ///
- /// @tparam vecType Floating-point or integer vector types.
- ///
- /// @see GLSL lessThanEqual man page
- /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
- template class vecType>
- GLM_FUNC_DECL vecType lessThanEqual(vecType const & x, vecType const & y);
-
- /// Returns the component-wise comparison of result x > y.
- ///
- /// @tparam vecType Floating-point or integer vector types.
- ///
- /// @see GLSL greaterThan man page
- /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
- template class vecType>
- GLM_FUNC_DECL vecType greaterThan(vecType const & x, vecType const & y);
-
- /// Returns the component-wise comparison of result x >= y.
- ///
- /// @tparam vecType Floating-point or integer vector types.
- ///
- /// @see GLSL greaterThanEqual man page
- /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
- template class vecType>
- GLM_FUNC_DECL vecType greaterThanEqual(vecType const & x, vecType const & y);
-
- /// Returns the component-wise comparison of result x == y.
- ///
- /// @tparam vecType Floating-point, integer or boolean vector types.
- ///
- /// @see GLSL equal man page
- /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
- template class vecType>
- GLM_FUNC_DECL vecType equal(vecType const & x, vecType const & y);
-
- /// Returns the component-wise comparison of result x != y.
- ///
- /// @tparam vecType Floating-point, integer or boolean vector types.
- ///
- /// @see GLSL notEqual man page
- /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
- template class vecType>
- GLM_FUNC_DECL vecType notEqual(vecType const & x, vecType const & y);
-
- /// Returns true if any component of x is true.
- ///
- /// @tparam vecType Boolean vector types.
- ///
- /// @see GLSL any man page
- /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
- template class vecType>
- GLM_FUNC_DECL bool any(vecType const & v);
-
- /// Returns true if all components of x are true.
- ///
- /// @tparam vecType Boolean vector types.
- ///
- /// @see GLSL all man page
- /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
- template class vecType>
- GLM_FUNC_DECL bool all(vecType const & v);
-
- /// Returns the component-wise logical complement of x.
- /// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.
- ///
- /// @tparam vecType Boolean vector types.
- ///
- /// @see GLSL not man page
- /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
- template class vecType>
- GLM_FUNC_DECL vecType not_(vecType const & v);
-
- /// @}
-}//namespace glm
-
-#include "func_vector_relational.inl"
--
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