From 6f67371bb1b46579ae837d0e0c61ac1b291be743 Mon Sep 17 00:00:00 2001
From: LaG1924 <12997935+LaG1924@users.noreply.github.com>
Date: Sat, 13 Jan 2018 07:51:33 +0500
Subject: Directory renamed
---
.../include/glm/detail/func_vector_relational.hpp | 111 +++++++++++++++++++++
1 file changed, 111 insertions(+)
create mode 100644 external/include/glm/detail/func_vector_relational.hpp
(limited to 'external/include/glm/detail/func_vector_relational.hpp')
diff --git a/external/include/glm/detail/func_vector_relational.hpp b/external/include/glm/detail/func_vector_relational.hpp
new file mode 100644
index 0000000..ec0f68a
--- /dev/null
+++ b/external/include/glm/detail/func_vector_relational.hpp
@@ -0,0 +1,111 @@
+/// @ref core
+/// @file glm/detail/func_vector_relational.hpp
+///
+/// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
+///
+/// @defgroup core_func_vector_relational Vector Relational Functions
+/// @ingroup core
+///
+/// Relational and equality operators (<, <=, >, >=, ==, !=) are defined to
+/// operate on scalars and produce scalar Boolean results. For vector results,
+/// use the following built-in functions.
+///
+/// In all cases, the sizes of all the input and return vectors for any particular
+/// call must match.
+
+#pragma once
+
+#include "precision.hpp"
+#include "setup.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_func_vector_relational
+ /// @{
+
+ /// Returns the component-wise comparison result of x < y.
+ ///
+ /// @tparam vecType Floating-point or integer vector types.
+ ///
+ /// @see GLSL lessThan man page
+ /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
+ template class vecType>
+ GLM_FUNC_DECL vecType lessThan(vecType const & x, vecType const & y);
+
+ /// Returns the component-wise comparison of result x <= y.
+ ///
+ /// @tparam vecType Floating-point or integer vector types.
+ ///
+ /// @see GLSL lessThanEqual man page
+ /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
+ template class vecType>
+ GLM_FUNC_DECL vecType lessThanEqual(vecType const & x, vecType const & y);
+
+ /// Returns the component-wise comparison of result x > y.
+ ///
+ /// @tparam vecType Floating-point or integer vector types.
+ ///
+ /// @see GLSL greaterThan man page
+ /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
+ template class vecType>
+ GLM_FUNC_DECL vecType greaterThan(vecType const & x, vecType const & y);
+
+ /// Returns the component-wise comparison of result x >= y.
+ ///
+ /// @tparam vecType Floating-point or integer vector types.
+ ///
+ /// @see GLSL greaterThanEqual man page
+ /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
+ template class vecType>
+ GLM_FUNC_DECL vecType greaterThanEqual(vecType const & x, vecType const & y);
+
+ /// Returns the component-wise comparison of result x == y.
+ ///
+ /// @tparam vecType Floating-point, integer or boolean vector types.
+ ///
+ /// @see GLSL equal man page
+ /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
+ template class vecType>
+ GLM_FUNC_DECL vecType equal(vecType const & x, vecType const & y);
+
+ /// Returns the component-wise comparison of result x != y.
+ ///
+ /// @tparam vecType Floating-point, integer or boolean vector types.
+ ///
+ /// @see GLSL notEqual man page
+ /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
+ template class vecType>
+ GLM_FUNC_DECL vecType notEqual(vecType const & x, vecType const & y);
+
+ /// Returns true if any component of x is true.
+ ///
+ /// @tparam vecType Boolean vector types.
+ ///
+ /// @see GLSL any man page
+ /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
+ template class vecType>
+ GLM_FUNC_DECL bool any(vecType const & v);
+
+ /// Returns true if all components of x are true.
+ ///
+ /// @tparam vecType Boolean vector types.
+ ///
+ /// @see GLSL all man page
+ /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
+ template class vecType>
+ GLM_FUNC_DECL bool all(vecType const & v);
+
+ /// Returns the component-wise logical complement of x.
+ /// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.
+ ///
+ /// @tparam vecType Boolean vector types.
+ ///
+ /// @see GLSL not man page
+ /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
+ template class vecType>
+ GLM_FUNC_DECL vecType not_(vecType const & v);
+
+ /// @}
+}//namespace glm
+
+#include "func_vector_relational.inl"
--
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