From 2877f4eda3d1b0c7431039e3142ecf1a282a34b1 Mon Sep 17 00:00:00 2001 From: LaG1924 <12997935+LaG1924@users.noreply.github.com> Date: Tue, 21 Aug 2018 20:40:38 +0500 Subject: Update glm to 0.9.9.0 --- external/include/glm/mat4x4.hpp | 48 +++++++++++++++++++++-------------------- 1 file changed, 25 insertions(+), 23 deletions(-) (limited to 'external/include/glm/mat4x4.hpp') diff --git a/external/include/glm/mat4x4.hpp b/external/include/glm/mat4x4.hpp index d6c44e8..f3019f2 100644 --- a/external/include/glm/mat4x4.hpp +++ b/external/include/glm/mat4x4.hpp @@ -1,52 +1,54 @@ /// @ref core /// @file glm/mat4x4.hpp +#include "detail/setup.hpp" + #pragma once #include "detail/type_mat4x4.hpp" namespace glm { - /// 4 columns of 4 components matrix of low precision floating-point numbers. - /// There is no guarantee on the actual precision. + /// 4 columns of 4 components matrix of low qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat4x4 lowp_mat4; - - /// 4 columns of 4 components matrix of medium precision floating-point numbers. - /// There is no guarantee on the actual precision. + typedef mat<4, 4, float, lowp> lowp_mat4; + + /// 4 columns of 4 components matrix of medium qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat4x4 mediump_mat4; - - /// 4 columns of 4 components matrix of high precision floating-point numbers. - /// There is no guarantee on the actual precision. + typedef mat<4, 4, float, mediump> mediump_mat4; + + /// 4 columns of 4 components matrix of high qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat4x4 highp_mat4; - - /// 4 columns of 4 components matrix of low precision floating-point numbers. - /// There is no guarantee on the actual precision. + typedef mat<4, 4, float, highp> highp_mat4; + + /// 4 columns of 4 components matrix of low qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat4x4 lowp_mat4x4; - - /// 4 columns of 4 components matrix of medium precision floating-point numbers. - /// There is no guarantee on the actual precision. + typedef mat<4, 4, float, lowp> lowp_mat4x4; + + /// 4 columns of 4 components matrix of medium qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat4x4 mediump_mat4x4; - - /// 4 columns of 4 components matrix of high precision floating-point numbers. - /// There is no guarantee on the actual precision. + typedef mat<4, 4, float, mediump> mediump_mat4x4; + + /// 4 columns of 4 components matrix of high qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat4x4 highp_mat4x4; + typedef mat<4, 4, float, highp> highp_mat4x4; }//namespace glm -- cgit v1.2.3