From f5aa7827af55342a1ec714d366944b3e3f3129b2 Mon Sep 17 00:00:00 2001 From: LaG1924 <12997935+LaG1924@users.noreply.github.com> Date: Wed, 21 Jun 2017 19:26:25 +0500 Subject: 2017-06-21 --- include/GameState.hpp | 71 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 include/GameState.hpp (limited to 'include/GameState.hpp') diff --git a/include/GameState.hpp b/include/GameState.hpp new file mode 100644 index 0000000..6741882 --- /dev/null +++ b/include/GameState.hpp @@ -0,0 +1,71 @@ +#pragma once + +#include +#include +#include + +#include +#include +#include + +class GameState { + NetworkClient *nc; +public: + GameState(NetworkClient *NetClient, bool &quit); + + void Update(float deltaTime); + + //Navigation + enum Direction { + FORWARD, BACKWARD, LEFT, RIGHT, JUMP + }; + void HandleMovement(GameState::Direction direction, float deltaTime); + void HandleRotation(double yaw, double pitch); + glm::mat4 GetViewMatrix(); + void updateCameraVectors(); + + float Yaw(); + float Pitch(); + void SetYaw(float yaw); + void SetPitch(float pitch); + + glm::vec3 Position(); + void SetPosition(glm::vec3 Position); + glm::vec3 Front; + glm::vec3 Up; + glm::vec3 Right; + glm::vec3 WorldUp; + + //Everything other + World world; + bool &isRunning; + + std::string g_PlayerUuid; + std::string g_PlayerName; + bool g_IsGameStarted; + int g_PlayerEid; + int g_Gamemode; + int g_Dimension; + byte g_Difficulty; + byte g_MaxPlayers; + std::string g_LevelType; + bool g_ReducedDebugInfo; + Vector g_SpawnPosition; + bool g_PlayerInvulnerable; + bool g_PlayerFlying; + bool g_PlayerAllowFlying; + bool g_PlayerCreativeMode; + float g_PlayerFlyingSpeed; + float g_PlayerFovModifier; + float g_PlayerPitch; + float g_PlayerYaw; + double g_PlayerX; + double g_PlayerY; + double g_PlayerZ; + float g_PlayerHealth; + + bool g_OnGround = true; + double g_PlayerVelocityX = 0; + double g_PlayerVelocityY = 0; + double g_PlayerVelocityZ = 0; +}; -- cgit v1.2.3