From f8af4c44d17b94ab814f1784060388afd7a24e03 Mon Sep 17 00:00:00 2001 From: LaG1924 <12997935+LaG1924@users.noreply.github.com> Date: Sat, 26 Jan 2019 14:54:29 +0500 Subject: Removed previous implementation of Shader --- src/Framebuffer.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'src/Framebuffer.cpp') diff --git a/src/Framebuffer.cpp b/src/Framebuffer.cpp index 7127a57..fb7ebc7 100644 --- a/src/Framebuffer.cpp +++ b/src/Framebuffer.cpp @@ -2,12 +2,13 @@ #include "Shader.hpp" #include #include "Utility.hpp" +#include "AssetManager.hpp" -GLuint quadVao, quadVbo; -Shader *quadShader = nullptr; +const GLuint magic = 316784; +GLuint quadVao = magic, quadVbo = magic; Framebuffer::Framebuffer(unsigned int width, unsigned int height, bool createDepthStencilBuffer) : width(width), height(height) { - if (quadShader == nullptr) { + if (quadVao == magic) { float quadVertices[] = { // positions // texCoords -1.0f, 1.0f, 0.0f, 1.0f, @@ -28,9 +29,8 @@ Framebuffer::Framebuffer(unsigned int width, unsigned int height, bool createDep glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void*)0); glEnableVertexAttribArray(1); glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void*)(2 * sizeof(float))); - quadShader = new Shader("./shaders/fbo.vs", "./shaders/fbo.fs"); - quadShader->Use(); - glUniform1i(glGetUniformLocation(quadShader->Program, "inputTexture"), 1); + AssetManager::GetAsset("/altcraft/shaders/fbo")->shader->Activate(); + AssetManager::GetAsset("/altcraft/shaders/fbo")->shader->SetUniform("inputTexture", 1); glActiveTexture(GL_TEXTURE1); glCheckError(); } @@ -76,9 +76,9 @@ void Framebuffer::Activate() { void Framebuffer::RenderTo(Framebuffer &target) { glBindFramebuffer(GL_FRAMEBUFFER, target.fbo); - glViewport(0, 0, target.width, target.height); + glViewport(0, 0, target.width, target.height); + AssetManager::GetAsset("/altcraft/shaders/fbo")->shader->Activate(); glBindVertexArray(quadVao); - glUseProgram(quadShader->Program); glBindTexture(GL_TEXTURE_2D, texColor); glDrawArrays(GL_TRIANGLES, 0, 6); } -- cgit v1.2.3