From e2479261c56c8d1a64b51ad4f084ad3c18505359 Mon Sep 17 00:00:00 2001 From: LaG1924 <12997935+LaG1924@users.noreply.github.com> Date: Sun, 27 Jan 2019 10:10:33 +0500 Subject: GameState double-buffering --- src/RendererEntity.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/RendererEntity.cpp') diff --git a/src/RendererEntity.cpp b/src/RendererEntity.cpp index fef7dbd..698c934 100644 --- a/src/RendererEntity.cpp +++ b/src/RendererEntity.cpp @@ -123,9 +123,9 @@ RendererEntity::RendererEntity(unsigned int id) RendererEntity::~RendererEntity() { } -void RendererEntity::Render(RenderState & renderState) { +void RendererEntity::Render(RenderState& renderState, World *world) { glm::mat4 model = glm::mat4(1.0); - Entity entity = GlobalState::GetGameState()->GetWorld().GetEntity(entityId); + Entity &entity = world->GetEntity(entityId); model = glm::translate(model, entity.pos.glm()); model = glm::translate(model, glm::vec3(0, entity.height / 2.0, 0)); model = glm::scale(model, glm::vec3(entity.width, entity.height, entity.width)); -- cgit v1.2.3