From b57a26a7112d19fdee27c99028092463e550119c Mon Sep 17 00:00:00 2001 From: LaG1924 <12997935+LaG1924@users.noreply.github.com> Date: Sun, 27 Jan 2019 18:57:47 +0500 Subject: More advanced textures animation support --- src/RendererSection.cpp | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'src/RendererSection.cpp') diff --git a/src/RendererSection.cpp b/src/RendererSection.cpp index bbf24ff..1521c6f 100644 --- a/src/RendererSection.cpp +++ b/src/RendererSection.cpp @@ -81,6 +81,14 @@ RendererSection::RendererSection(const RendererSectionData &data) { glVertexAttribDivisor(layerAttribPos, 1); glCheckError(); + //TextureFrames + GLuint framesAttribPos = 15; + glBindBuffer(GL_ARRAY_BUFFER, Vbo[FRAMES]); + glVertexAttribPointer(framesAttribPos, 1, GL_FLOAT, GL_FALSE, sizeof(GLfloat), nullptr); + glEnableVertexAttribArray(framesAttribPos); + glVertexAttribDivisor(framesAttribPos, 1); + glCheckError(); + //Blocks models GLuint matAttribPos = 8; size_t sizeOfMat4 = 4 * 4 * sizeof(GLfloat); @@ -167,6 +175,9 @@ void RendererSection::UpdateData(const RendererSectionData & data) { glBindBuffer(GL_ARRAY_BUFFER, Vbo[LAYERS]); glBufferData(GL_ARRAY_BUFFER, data.textureLayers.size() * 1* sizeof(GLfloat), data.textureLayers.data(), GL_DYNAMIC_DRAW); + glBindBuffer(GL_ARRAY_BUFFER, Vbo[FRAMES]); + glBufferData(GL_ARRAY_BUFFER, data.textureFrames.size() * 1 * sizeof(GLfloat), data.textureFrames.data(), GL_DYNAMIC_DRAW); + glBindBuffer(GL_ARRAY_BUFFER, Vbo[MODELS]); glBufferData(GL_ARRAY_BUFFER, data.models.size() * sizeof(glm::mat4), data.models.data(), GL_DYNAMIC_DRAW); -- cgit v1.2.3