From 228920cde3d3860280cdedbbe69c33767791e4a7 Mon Sep 17 00:00:00 2001 From: LaG1924 <12997935+LaG1924@users.noreply.github.com> Date: Tue, 21 Aug 2018 20:43:26 +0500 Subject: Fixed rendering errors --- src/RendererWorld.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/RendererWorld.cpp') diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp index 023ac32..d91ea0e 100644 --- a/src/RendererWorld.cpp +++ b/src/RendererWorld.cpp @@ -304,7 +304,7 @@ void RendererWorld::Render(RenderState & renderState) { if (selectedBlock != Vector()) { glLineWidth(2.0f); { - glm::mat4 model; + glm::mat4 model = glm::mat4(1.0); model = glm::translate(model, selectedBlock.glm()); model = glm::translate(model,glm::vec3(0.5f,0.5f,0.5f)); model = glm::scale(model,glm::vec3(1.01f,1.01f,1.01f)); @@ -345,7 +345,7 @@ void RendererWorld::Render(RenderState & renderState) { viewLoc = glGetUniformLocation(skyShader->Program, "view"); glUniformMatrix4fv(projectionLoc, 1, GL_FALSE, glm::value_ptr(projection)); glUniformMatrix4fv(viewLoc, 1, GL_FALSE, glm::value_ptr(view)); - glm::mat4 model = glm::mat4(); + glm::mat4 model = glm::mat4(1.0); model = glm::translate(model, gs->player->pos.glm()); const float scale = 1000000.0f; model = glm::scale(model, glm::vec3(scale, scale, scale)); -- cgit v1.2.3