/// @ref gtx_matrix_transform_2d /// @file glm/gtx/matrix_transform_2d.hpp /// @author Miguel Ángel Pérez Martínez /// /// @see core (dependence) /// /// @defgroup gtx_matrix_transform_2d GLM_GTX_matrix_transform_2d /// @ingroup gtx /// /// @brief Defines functions that generate common 2d transformation matrices. /// /// need to be included to use these functionalities. #pragma once // Dependency: #include "../mat3x3.hpp" #include "../vec2.hpp" #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) # pragma message("GLM: GLM_GTX_matrix_transform_2d extension included") #endif namespace glm { /// @addtogroup gtx_matrix_transform_2d /// @{ /// Builds a translation 3 * 3 matrix created from a vector of 2 components. /// /// @param m Input matrix multiplied by this translation matrix. /// @param v Coordinates of a translation vector. template GLM_FUNC_QUALIFIER tmat3x3 translate( tmat3x3 const & m, tvec2 const & v); /// Builds a rotation 3 * 3 matrix created from an angle. /// /// @param m Input matrix multiplied by this translation matrix. /// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise. template GLM_FUNC_QUALIFIER tmat3x3 rotate( tmat3x3 const & m, T angle); /// Builds a scale 3 * 3 matrix created from a vector of 2 components. /// /// @param m Input matrix multiplied by this translation matrix. /// @param v Coordinates of a scale vector. template GLM_FUNC_QUALIFIER tmat3x3 scale( tmat3x3 const & m, tvec2 const & v); /// Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix. /// /// @param m Input matrix multiplied by this translation matrix. /// @param y Shear factor. template GLM_FUNC_QUALIFIER tmat3x3 shearX( tmat3x3 const & m, T y); /// Builds a vertical (parallel to the y axis) shear 3 * 3 matrix. /// /// @param m Input matrix multiplied by this translation matrix. /// @param x Shear factor. template GLM_FUNC_QUALIFIER tmat3x3 shearY( tmat3x3 const & m, T x); /// @} }//namespace glm #include "matrix_transform_2d.inl"