/// @ref core
/// @file glm/mat3x3.hpp
#pragma once
#include "detail/type_mat3x3.hpp"
namespace glm
{
/// 3 columns of 3 components matrix of low precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat3x3 lowp_mat3;
/// 3 columns of 3 components matrix of medium precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat3x3 mediump_mat3;
/// 3 columns of 3 components matrix of high precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat3x3 highp_mat3;
/// 3 columns of 3 components matrix of low precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat3x3 lowp_mat3x3;
/// 3 columns of 3 components matrix of medium precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat3x3 mediump_mat3x3;
/// 3 columns of 3 components matrix of high precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat3x3 highp_mat3x3;
}//namespace glm