/// @ref core /// @file glm/detail/type_tvec4.inl namespace glm{ namespace detail { template struct is_int { enum test {value = 0}; }; template<> struct is_int { enum test {value = ~0}; }; template<> struct is_int { enum test {value = ~0}; }; template<> struct is_int { enum test {value = ~0}; }; template<> struct is_int { enum test {value = ~0}; }; template struct compute_vec4_add { GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) { return vec<4, T, Q>(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w); } }; template struct compute_vec4_sub { GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) { return vec<4, T, Q>(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w); } }; template struct compute_vec4_mul { GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) { return vec<4, T, Q>(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w); } }; template struct compute_vec4_div { GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) { return vec<4, T, Q>(a.x / b.x, a.y / b.y, a.z / b.z, a.w / b.w); } }; template struct compute_vec4_mod { GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) { return vec<4, T, Q>(a.x % b.x, a.y % b.y, a.z % b.z, a.w % b.w); } }; template struct compute_vec4_and { GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) { return vec<4, T, Q>(a.x & b.x, a.y & b.y, a.z & b.z, a.w & b.w); } }; template struct compute_vec4_or { GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) { return vec<4, T, Q>(a.x | b.x, a.y | b.y, a.z | b.z, a.w | b.w); } }; template struct compute_vec4_xor { GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) { return vec<4, T, Q>(a.x ^ b.x, a.y ^ b.y, a.z ^ b.z, a.w ^ b.w); } }; template struct compute_vec4_shift_left { GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) { return vec<4, T, Q>(a.x << b.x, a.y << b.y, a.z << b.z, a.w << b.w); } }; template struct compute_vec4_shift_right { GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) { return vec<4, T, Q>(a.x >> b.x, a.y >> b.y, a.z >> b.z, a.w >> b.w); } }; template struct compute_vec4_equal { GLM_FUNC_QUALIFIER static bool call(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) { return detail::compute_equal::call(v1.x, v2.x) && detail::compute_equal::call(v1.y, v2.y) && detail::compute_equal::call(v1.z, v2.z) && detail::compute_equal::call(v1.w, v2.w); } }; template struct compute_vec4_nequal { GLM_FUNC_QUALIFIER static bool call(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) { return !compute_vec4_equal::value, sizeof(T) * 8, detail::is_aligned::value>::call(v1, v2); } }; template struct compute_vec4_bitwise_not { GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& v) { return vec<4, T, Q>(~v.x, ~v.y, ~v.z, ~v.w); } }; }//namespace detail // -- Implicit basic constructors -- # if !GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT) template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, Q>::vec() # ifdef GLM_FORCE_CTOR_INIT : x(0), y(0), z(0), w(0) # endif {} # endif//!GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT) # if !GLM_HAS_DEFAULTED_FUNCTIONS template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, Q>::vec(vec<4, T, Q> const& v) : x(v.x), y(v.y), z(v.z), w(v.w) {} # endif//!GLM_HAS_DEFAULTED_FUNCTIONS template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, Q>::vec(vec<4, T, P> const& v) : x(v.x), y(v.y), z(v.z), w(v.w) {} // -- Explicit basic constructors -- template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, Q>::vec(T scalar) : x(scalar), y(scalar), z(scalar), w(scalar) {} template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, Q>::vec(T _x, T _y, T _z, T _w) : x(_x), y(_y), z(_z), w(_w) {} // -- Conversion scalar constructors -- template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, Q>::vec(X _x, Y _y, Z _z, W _w) : x(static_cast(_x)) , y(static_cast(_y)) , z(static_cast(_z)) , w(static_cast(_w)) {} template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w) : x(static_cast(_x.x)) , y(static_cast(_y.x)) , z(static_cast(_z.x)) , w(static_cast(_w.x)) {} // -- Conversion vector constructors -- template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<2, A, P> const& _xy, B _z, C _w) : x(static_cast(_xy.x)) , y(static_cast(_xy.y)) , z(static_cast(_z)) , w(static_cast(_w)) {} template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z, vec<1, C, P> const& _w) : x(static_cast(_xy.x)) , y(static_cast(_xy.y)) , z(static_cast(_z.x)) , w(static_cast(_w.x)) {} template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(A _x, vec<2, B, P> const& _yz, C _w) : x(static_cast(_x)) , y(static_cast(_yz.x)) , z(static_cast(_yz.y)) , w(static_cast(_w)) {} template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz, vec<1, C, P> const& _w) : x(static_cast(_x.x)) , y(static_cast(_yz.x)) , z(static_cast(_yz.y)) , w(static_cast(_w.x)) {} template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(A _x, B _y, vec<2, C, P> const& _zw) : x(static_cast(_x)) , y(static_cast(_y)) , z(static_cast(_zw.x)) , w(static_cast(_zw.y)) {} template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<1, A, P> const& _x, vec<1, B, P> const& _y, vec<2, C, P> const& _zw) : x(static_cast(_x.x)) , y(static_cast(_y.x)) , z(static_cast(_zw.x)) , w(static_cast(_zw.y)) {} template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<3, A, P> const& _xyz, B _w) : x(static_cast(_xyz.x)) , y(static_cast(_xyz.y)) , z(static_cast(_xyz.z)) , w(static_cast(_w)) {} template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<3, A, P> const& _xyz, vec<1, B, P> const& _w) : x(static_cast(_xyz.x)) , y(static_cast(_xyz.y)) , z(static_cast(_xyz.z)) , w(static_cast(_w.x)) {} template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(A _x, vec<3, B, P> const& _yzw) : x(static_cast(_x)) , y(static_cast(_yzw.x)) , z(static_cast(_yzw.y)) , w(static_cast(_yzw.z)) {} template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<1, A, P> const& _x, vec<3, B, P> const& _yzw) : x(static_cast(_x.x)) , y(static_cast(_yzw.x)) , z(static_cast(_yzw.y)) , w(static_cast(_yzw.z)) {} template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<2, A, P> const& _xy, vec<2, B, P> const& _zw) : x(static_cast(_xy.x)) , y(static_cast(_xy.y)) , z(static_cast(_zw.x)) , w(static_cast(_zw.y)) {} template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<4, U, P> const& v) : x(static_cast(v.x)) , y(static_cast(v.y)) , z(static_cast(v.z)) , w(static_cast(v.w)) {} // -- Component accesses -- template GLM_FUNC_QUALIFIER T& vec<4, T, Q>::operator[](typename vec<4, T, Q>::length_type i) { assert(i >= 0 && i < this->length()); return (&x)[i]; } template GLM_FUNC_QUALIFIER T const& vec<4, T, Q>::operator[](typename vec<4, T, Q>::length_type i) const { assert(i >= 0 && i < this->length()); return (&x)[i]; } // -- Unary arithmetic operators -- # if !GLM_HAS_DEFAULTED_FUNCTIONS template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 vec<4, T, Q>& vec<4, T, Q>::operator=(vec<4, T, Q> const& v) { this->x = v.x; this->y = v.y; this->z = v.z; this->w = v.w; return *this; } # endif//!GLM_HAS_DEFAULTED_FUNCTIONS template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 vec<4, T, Q>& vec<4, T, Q>::operator=(vec<4, U, Q> const& v) { this->x = static_cast(v.x); this->y = static_cast(v.y); this->z = static_cast(v.z); this->w = static_cast(v.w); return *this; } template template GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator+=(U scalar) { return (*this = detail::compute_vec4_add::value>::call(*this, vec<4, T, Q>(scalar))); } template template GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator+=(vec<1, U, Q> const& v) { return (*this = detail::compute_vec4_add::value>::call(*this, vec<4, T, Q>(v.x))); } template template GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator+=(vec<4, U, Q> const& v) { return (*this = detail::compute_vec4_add::value>::call(*this, vec<4, T, Q>(v))); } template template GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator-=(U scalar) { return (*this = detail::compute_vec4_sub::value>::call(*this, vec<4, T, Q>(scalar))); } template template GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator-=(vec<1, U, Q> const& v) { return (*this = detail::compute_vec4_sub::value>::call(*this, vec<4, T, Q>(v.x))); } template template GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator-=(vec<4, U, Q> const& v) { return (*this = detail::compute_vec4_sub::value>::call(*this, vec<4, T, Q>(v))); } template template GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator*=(U scalar) { return (*this = detail::compute_vec4_mul::value>::call(*this, vec<4, T, Q>(scalar))); } template template GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator*=(vec<1, U, Q> const& v) { return (*this = detail::compute_vec4_mul::value>::call(*this, vec<4, T, Q>(v.x))); } template template GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator*=(vec<4, U, Q> const& v) { return (*this = detail::compute_vec4_mul::value>::call(*this, vec<4, T, Q>(v))); } template template GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator/=(U scalar) { return (*this = detail::compute_vec4_div::value>::call(*this, vec<4, T, Q>(scalar))); } template template GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator/=(vec<1, U, Q> const& v) { return (*this = detail::compute_vec4_div::value>::call(*this, vec<4, T, Q>(v.x))); } template template GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator/=(vec<4, U, Q> const& v) { return (*this = detail::compute_vec4_div::value>::call(*this, vec<4, T, Q>(v))); } // -- Increment and decrement operators -- template GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator++() { ++this->x; ++this->y; ++this->z; ++this->w; return *this; } template GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator--() { --this->x; --this->y; --this->z; --this->w; return *this; } template GLM_FUNC_QUALIFIER vec<4, T, Q> vec<4, T, Q>::operator++(int) { vec<4, T, Q> Result(*this); ++*this; return Result; } template GLM_FUNC_QUALIFIER vec<4, T, Q> vec<4, T, Q>::operator--(int) { vec<4, T, Q> Result(*this); --*this; return Result; } // -- Unary bit operators -- template template GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator%=(U scalar) { return (*this = detail::compute_vec4_mod::value>::call(*this, vec<4, T, Q>(scalar))); } template template GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator%=(vec<1, U, Q> const& v) { return (*this = detail::compute_vec4_mod::value>::call(*this, vec<4, T, Q>(v))); } template template GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator%=(vec<4, U, Q> const& v) { return (*this = detail::compute_vec4_mod::value>::call(*this, vec<4, T, Q>(v))); } template template GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator&=(U scalar) { return (*this = detail::compute_vec4_and::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(scalar))); } template template GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator&=(vec<1, U, Q> const& v) { return (*this = detail::compute_vec4_and::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(v))); } template template GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator&=(vec<4, U, Q> const& v) { return (*this = detail::compute_vec4_and::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(v))); } template template GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator|=(U scalar) { return (*this = detail::compute_vec4_or::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(scalar))); } template template GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator|=(vec<1, U, Q> const& v) { return (*this = detail::compute_vec4_or::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(v))); } template template GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator|=(vec<4, U, Q> const& v) { return (*this = detail::compute_vec4_or::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(v))); } template template GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator^=(U scalar) { return (*this = detail::compute_vec4_xor::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(scalar))); } template template GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator^=(vec<1, U, Q> const& v) { return (*this = detail::compute_vec4_xor::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(v))); } template template GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator^=(vec<4, U, Q> const& v) { return (*this = detail::compute_vec4_xor::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(v))); } template template GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator<<=(U scalar) { return (*this = detail::compute_vec4_shift_left::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(scalar))); } template template GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator<<=(vec<1, U, Q> const& v) { return (*this = detail::compute_vec4_shift_left::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(v))); } template template GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator<<=(vec<4, U, Q> const& v) { return (*this = detail::compute_vec4_shift_left::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(v))); } template template GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator>>=(U scalar) { return (*this = detail::compute_vec4_shift_right::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(scalar))); } template template GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator>>=(vec<1, U, Q> const& v) { return (*this = detail::compute_vec4_shift_right::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(v))); } template template GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator>>=(vec<4, U, Q> const& v) { return (*this = detail::compute_vec4_shift_right::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(v))); } // -- Unary constant operators -- template GLM_FUNC_QUALIFIER vec<4, T, Q> operator+(vec<4, T, Q> const& v) { return v; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator-(vec<4, T, Q> const& v) { return vec<4, T, Q>(0) -= v; } // -- Binary arithmetic operators -- template GLM_FUNC_QUALIFIER vec<4, T, Q> operator+(vec<4, T, Q> const& v, T const & scalar) { return vec<4, T, Q>(v) += scalar; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) { return vec<4, T, Q>(v1) += v2; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator+(T scalar, vec<4, T, Q> const& v) { return vec<4, T, Q>(v) += scalar; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator+(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) { return vec<4, T, Q>(v2) += v1; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) { return vec<4, T, Q>(v1) += v2; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator-(vec<4, T, Q> const& v, T const & scalar) { return vec<4, T, Q>(v) -= scalar; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) { return vec<4, T, Q>(v1) -= v2; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator-(T scalar, vec<4, T, Q> const& v) { return vec<4, T, Q>(scalar) -= v; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator-(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) { return vec<4, T, Q>(v1.x) -= v2; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) { return vec<4, T, Q>(v1) -= v2; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(vec<4, T, Q> const& v, T const & scalar) { return vec<4, T, Q>(v) *= scalar; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) { return vec<4, T, Q>(v1) *= v2; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(T scalar, vec<4, T, Q> const& v) { return vec<4, T, Q>(v) *= scalar; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) { return vec<4, T, Q>(v2) *= v1; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) { return vec<4, T, Q>(v1) *= v2; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator/(vec<4, T, Q> const& v, T const & scalar) { return vec<4, T, Q>(v) /= scalar; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) { return vec<4, T, Q>(v1) /= v2; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator/(T scalar, vec<4, T, Q> const& v) { return vec<4, T, Q>(scalar) /= v; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator/(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) { return vec<4, T, Q>(v1.x) /= v2; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) { return vec<4, T, Q>(v1) /= v2; } // -- Binary bit operators -- template GLM_FUNC_QUALIFIER vec<4, T, Q> operator%(vec<4, T, Q> const& v, T scalar) { return vec<4, T, Q>(v) %= scalar; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator%(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) { return vec<4, T, Q>(v1) %= v2.x; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator%(T scalar, vec<4, T, Q> const& v) { return vec<4, T, Q>(scalar) %= v; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator%(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v) { return vec<4, T, Q>(scalar.x) %= v; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator%(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) { return vec<4, T, Q>(v1) %= v2; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator&(vec<4, T, Q> const& v, T scalar) { return vec<4, T, Q>(v) &= scalar; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator&(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar) { return vec<4, T, Q>(v) &= scalar; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator&(T scalar, vec<4, T, Q> const& v) { return vec<4, T, Q>(scalar) &= v; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator&(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) { return vec<4, T, Q>(v1.x) &= v2; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator&(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) { return vec<4, T, Q>(v1) &= v2; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator|(vec<4, T, Q> const& v, T scalar) { return vec<4, T, Q>(v) |= scalar; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator|(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) { return vec<4, T, Q>(v1) |= v2.x; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator|(T scalar, vec<4, T, Q> const& v) { return vec<4, T, Q>(scalar) |= v; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator|(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) { return vec<4, T, Q>(v1.x) |= v2; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator|(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) { return vec<4, T, Q>(v1) |= v2; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator^(vec<4, T, Q> const& v, T scalar) { return vec<4, T, Q>(v) ^= scalar; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator^(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) { return vec<4, T, Q>(v1) ^= v2.x; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator^(T scalar, vec<4, T, Q> const& v) { return vec<4, T, Q>(scalar) ^= v; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator^(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) { return vec<4, T, Q>(v1.x) ^= v2; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator^(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) { return vec<4, T, Q>(v1) ^= v2; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator<<(vec<4, T, Q> const& v, T scalar) { return vec<4, T, Q>(v) <<= scalar; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator<<(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) { return vec<4, T, Q>(v1) <<= v2.x; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator<<(T scalar, vec<4, T, Q> const& v) { return vec<4, T, Q>(scalar) <<= v; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator<<(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) { return vec<4, T, Q>(v1.x) <<= v2; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator<<(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) { return vec<4, T, Q>(v1) <<= v2; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator>>(vec<4, T, Q> const& v, T scalar) { return vec<4, T, Q>(v) >>= scalar; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator>>(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) { return vec<4, T, Q>(v1) >>= v2.x; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator>>(T scalar, vec<4, T, Q> const& v) { return vec<4, T, Q>(scalar) >>= v; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator>>(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) { return vec<4, T, Q>(v1.x) >>= v2; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator>>(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) { return vec<4, T, Q>(v1) >>= v2; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator~(vec<4, T, Q> const& v) { return detail::compute_vec4_bitwise_not::value, sizeof(T) * 8, detail::is_aligned::value>::call(v); } // -- Boolean operators -- template GLM_FUNC_QUALIFIER bool operator==(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) { return detail::compute_vec4_equal::value, sizeof(T) * 8, detail::is_aligned::value>::call(v1, v2); } template GLM_FUNC_QUALIFIER bool operator!=(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) { return detail::compute_vec4_nequal::value, sizeof(T) * 8, detail::is_aligned::value>::call(v1, v2); } template GLM_FUNC_QUALIFIER vec<4, bool, Q> operator&&(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2) { return vec<4, bool, Q>(v1.x && v2.x, v1.y && v2.y, v1.z && v2.z, v1.w && v2.w); } template GLM_FUNC_QUALIFIER vec<4, bool, Q> operator||(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2) { return vec<4, bool, Q>(v1.x || v2.x, v1.y || v2.y, v1.z || v2.z, v1.w || v2.w); } }//namespace glm #if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_ALIGNED_TYPE # include "type_vec4_simd.inl" #endif