/// @ref gtc_quaternion /// @file glm/gtc/quaternion.hpp /// /// @see core (dependence) /// @see gtc_constants (dependence) /// /// @defgroup gtc_quaternion GLM_GTC_quaternion /// @ingroup gtc /// /// Include to use the features of this extension. /// /// Defines a templated quaternion type and several quaternion operations. #pragma once // Dependency: #include "../mat3x3.hpp" #include "../mat4x4.hpp" #include "../vec3.hpp" #include "../vec4.hpp" #include "../gtc/constants.hpp" #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) # pragma message("GLM: GLM_GTC_quaternion extension included") #endif namespace glm { /// @addtogroup gtc_quaternion /// @{ template struct tquat { // -- Implementation detail -- typedef tquat type; typedef T value_type; // -- Data -- # if GLM_HAS_ALIGNED_TYPE # if GLM_COMPILER & GLM_COMPILER_GCC # pragma GCC diagnostic push # pragma GCC diagnostic ignored "-Wpedantic" # endif # if GLM_COMPILER & GLM_COMPILER_CLANG # pragma clang diagnostic push # pragma clang diagnostic ignored "-Wgnu-anonymous-struct" # pragma clang diagnostic ignored "-Wnested-anon-types" # endif union { struct { T x, y, z, w;}; typename detail::storage::value>::type data; }; # if GLM_COMPILER & GLM_COMPILER_CLANG # pragma clang diagnostic pop # endif # if GLM_COMPILER & GLM_COMPILER_GCC # pragma GCC diagnostic pop # endif # else T x, y, z, w; # endif // -- Component accesses -- typedef length_t length_type; /// Return the count of components of a quaternion GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 4;} GLM_FUNC_DECL T & operator[](length_type i); GLM_FUNC_DECL T const& operator[](length_type i) const; // -- Implicit basic constructors -- GLM_FUNC_DECL GLM_CONSTEXPR tquat() GLM_DEFAULT_CTOR; GLM_FUNC_DECL GLM_CONSTEXPR tquat(tquat const& q) GLM_DEFAULT; template GLM_FUNC_DECL GLM_CONSTEXPR tquat(tquat const& q); // -- Explicit basic constructors -- GLM_FUNC_DECL GLM_CONSTEXPR tquat(T s, vec<3, T, Q> const& v); GLM_FUNC_DECL GLM_CONSTEXPR tquat(T w, T x, T y, T z); // -- Conversion constructors -- template GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tquat(tquat const& q); /// Explicit conversion operators # if GLM_HAS_EXPLICIT_CONVERSION_OPERATORS GLM_FUNC_DECL explicit operator mat<3, 3, T, Q>(); GLM_FUNC_DECL explicit operator mat<4, 4, T, Q>(); # endif /// Create a quaternion from two normalized axis /// /// @param u A first normalized axis /// @param v A second normalized axis /// @see gtc_quaternion /// @see http://lolengine.net/blog/2013/09/18/beautiful-maths-quaternion-from-vectors GLM_FUNC_DECL tquat(vec<3, T, Q> const& u, vec<3, T, Q> const& v); /// Build a quaternion from euler angles (pitch, yaw, roll), in radians. GLM_FUNC_DECL GLM_EXPLICIT tquat(vec<3, T, Q> const& eulerAngles); GLM_FUNC_DECL GLM_EXPLICIT tquat(mat<3, 3, T, Q> const& q); GLM_FUNC_DECL GLM_EXPLICIT tquat(mat<4, 4, T, Q> const& q); // -- Unary arithmetic operators -- GLM_FUNC_DECL tquat & operator=(tquat const& q) GLM_DEFAULT; template GLM_FUNC_DECL tquat & operator=(tquat const& q); template GLM_FUNC_DECL tquat & operator+=(tquat const& q); template GLM_FUNC_DECL tquat & operator-=(tquat const& q); template GLM_FUNC_DECL tquat & operator*=(tquat const& q); template GLM_FUNC_DECL tquat & operator*=(U s); template GLM_FUNC_DECL tquat & operator/=(U s); }; // -- Unary bit operators -- template GLM_FUNC_DECL tquat operator+(tquat const& q); template GLM_FUNC_DECL tquat operator-(tquat const& q); // -- Binary operators -- template GLM_FUNC_DECL tquat operator+(tquat const& q, tquat const& p); template GLM_FUNC_DECL tquat operator-(tquat const& q, tquat const& p); template GLM_FUNC_DECL tquat operator*(tquat const& q, tquat const& p); template GLM_FUNC_DECL vec<3, T, Q> operator*(tquat const& q, vec<3, T, Q> const& v); template GLM_FUNC_DECL vec<3, T, Q> operator*(vec<3, T, Q> const& v, tquat const& q); template GLM_FUNC_DECL vec<4, T, Q> operator*(tquat const& q, vec<4, T, Q> const& v); template GLM_FUNC_DECL vec<4, T, Q> operator*(vec<4, T, Q> const& v, tquat const& q); template GLM_FUNC_DECL tquat operator*(tquat const& q, T const& s); template GLM_FUNC_DECL tquat operator*(T const& s, tquat const& q); template GLM_FUNC_DECL tquat operator/(tquat const& q, T const& s); // -- Boolean operators -- template GLM_FUNC_DECL bool operator==(tquat const& q1, tquat const& q2); template GLM_FUNC_DECL bool operator!=(tquat const& q1, tquat const& q2); /// Returns the length of the quaternion. /// /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL T length(tquat const& q); /// Returns the normalized quaternion. /// /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL tquat normalize(tquat const& q); /// Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ... /// /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL T dot(tquat const& x, tquat const& y); /// Spherical linear interpolation of two quaternions. /// The interpolation is oriented and the rotation is performed at constant speed. /// For short path spherical linear interpolation, use the slerp function. /// /// @param x A quaternion /// @param y A quaternion /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1]. /// @tparam T Floating-point scalar types. /// /// @see - slerp(tquat const& x, tquat const& y, T const& a) /// @see gtc_quaternion template GLM_FUNC_DECL tquat mix(tquat const& x, tquat const& y, T a); /// Linear interpolation of two quaternions. /// The interpolation is oriented. /// /// @param x A quaternion /// @param y A quaternion /// @param a Interpolation factor. The interpolation is defined in the range [0, 1]. /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL tquat lerp(tquat const& x, tquat const& y, T a); /// Spherical linear interpolation of two quaternions. /// The interpolation always take the short path and the rotation is performed at constant speed. /// /// @param x A quaternion /// @param y A quaternion /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1]. /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL tquat slerp(tquat const& x, tquat const& y, T a); /// Returns the q conjugate. /// /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL tquat conjugate(tquat const& q); /// Returns the q inverse. /// /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL tquat inverse(tquat const& q); /// Rotates a quaternion from a vector of 3 components axis and an angle. /// /// @param q Source orientation /// @param angle Angle expressed in radians. /// @param axis Axis of the rotation /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL tquat rotate(tquat const& q, T const& angle, vec<3, T, Q> const& axis); /// Returns euler angles, pitch as x, yaw as y, roll as z. /// The result is expressed in radians. /// /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL vec<3, T, Q> eulerAngles(tquat const& x); /// Returns roll value of euler angles expressed in radians. /// /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL T roll(tquat const& x); /// Returns pitch value of euler angles expressed in radians. /// /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL T pitch(tquat const& x); /// Returns yaw value of euler angles expressed in radians. /// /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL T yaw(tquat const& x); /// Converts a quaternion to a 3 * 3 matrix. /// /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL mat<3, 3, T, Q> mat3_cast(tquat const& x); /// Converts a quaternion to a 4 * 4 matrix. /// /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL mat<4, 4, T, Q> mat4_cast(tquat const& x); /// Converts a pure rotation 3 * 3 matrix to a quaternion. /// /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL tquat quat_cast(mat<3, 3, T, Q> const& x); /// Converts a pure rotation 4 * 4 matrix to a quaternion. /// /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL tquat quat_cast(mat<4, 4, T, Q> const& x); /// Returns the quaternion rotation angle. /// /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL T angle(tquat const& x); /// Returns the q rotation axis. /// /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL vec<3, T, Q> axis(tquat const& x); /// Build a quaternion from an angle and a normalized axis. /// /// @param angle Angle expressed in radians. /// @param axis Axis of the quaternion, must be normalized. /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL tquat angleAxis(T const& angle, vec<3, T, Q> const& axis); /// Returns the component-wise comparison result of x < y. /// /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL vec<4, bool, Q> lessThan(tquat const& x, tquat const& y); /// Returns the component-wise comparison of result x <= y. /// /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL vec<4, bool, Q> lessThanEqual(tquat const& x, tquat const& y); /// Returns the component-wise comparison of result x > y. /// /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL vec<4, bool, Q> greaterThan(tquat const& x, tquat const& y); /// Returns the component-wise comparison of result x >= y. /// /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL vec<4, bool, Q> greaterThanEqual(tquat const& x, tquat const& y); /// Returns the component-wise comparison of result x == y. /// /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL vec<4, bool, Q> equal(tquat const& x, tquat const& y); /// Returns the component-wise comparison of result x != y. /// /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL vec<4, bool, Q> notEqual(tquat const& x, tquat const& y); /// Returns true if x holds a NaN (not a number) /// representation in the underlying implementation's set of /// floating point representations. Returns false otherwise, /// including for implementations with no NaN /// representations. /// /// /!\ When using compiler fast math, this function may fail. /// /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL vec<4, bool, Q> isnan(tquat const& x); /// Returns true if x holds a positive infinity or negative /// infinity representation in the underlying implementation's /// set of floating point representations. Returns false /// otherwise, including for implementations with no infinity /// representations. /// /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion template GLM_FUNC_DECL vec<4, bool, Q> isinf(tquat const& x); /// @} } //namespace glm #include "quaternion.inl"