/// @ref gtx_associated_min_max /// @file glm/gtx/associated_min_max.inl namespace glm{ // Min comparison between 2 variables template GLM_FUNC_QUALIFIER U associatedMin(T x, U a, T y, U b) { return x < y ? a : b; } template GLM_FUNC_QUALIFIER vec<2, U, Q> associatedMin ( vec const& x, vec const& a, vec const& y, vec const& b ) { vec Result; for(length_t i = 0, n = Result.length(); i < n; ++i) Result[i] = x[i] < y[i] ? a[i] : b[i]; return Result; } template GLM_FUNC_QUALIFIER vec associatedMin ( T x, const vec& a, T y, const vec& b ) { vec Result; for(length_t i = 0, n = Result.length(); i < n; ++i) Result[i] = x < y ? a[i] : b[i]; return Result; } template GLM_FUNC_QUALIFIER vec associatedMin ( vec const& x, U a, vec const& y, U b ) { vec Result; for(length_t i = 0, n = Result.length(); i < n; ++i) Result[i] = x[i] < y[i] ? a : b; return Result; } // Min comparison between 3 variables template GLM_FUNC_QUALIFIER U associatedMin ( T x, U a, T y, U b, T z, U c ) { U Result = x < y ? (x < z ? a : c) : (y < z ? b : c); return Result; } template GLM_FUNC_QUALIFIER vec associatedMin ( vec const& x, vec const& a, vec const& y, vec const& b, vec const& z, vec const& c ) { vec Result; for(length_t i = 0, n = Result.length(); i < n; ++i) Result[i] = x[i] < y[i] ? (x[i] < z[i] ? a[i] : c[i]) : (y[i] < z[i] ? b[i] : c[i]); return Result; } // Min comparison between 4 variables template GLM_FUNC_QUALIFIER U associatedMin ( T x, U a, T y, U b, T z, U c, T w, U d ) { T Test1 = min(x, y); T Test2 = min(z, w);; U Result1 = x < y ? a : b; U Result2 = z < w ? c : d; U Result = Test1 < Test2 ? Result1 : Result2; return Result; } // Min comparison between 4 variables template GLM_FUNC_QUALIFIER vec associatedMin ( vec const& x, vec const& a, vec const& y, vec const& b, vec const& z, vec const& c, vec const& w, vec const& d ) { vec Result; for(length_t i = 0, n = Result.length(); i < n; ++i) { T Test1 = min(x[i], y[i]); T Test2 = min(z[i], w[i]); U Result1 = x[i] < y[i] ? a[i] : b[i]; U Result2 = z[i] < w[i] ? c[i] : d[i]; Result[i] = Test1 < Test2 ? Result1 : Result2; } return Result; } // Min comparison between 4 variables template GLM_FUNC_QUALIFIER vec associatedMin ( T x, vec const& a, T y, vec const& b, T z, vec const& c, T w, vec const& d ) { T Test1 = min(x, y); T Test2 = min(z, w); vec Result; for(length_t i = 0, n = Result.length(); i < n; ++i) { U Result1 = x < y ? a[i] : b[i]; U Result2 = z < w ? c[i] : d[i]; Result[i] = Test1 < Test2 ? Result1 : Result2; } return Result; } // Min comparison between 4 variables template GLM_FUNC_QUALIFIER vec associatedMin ( vec const& x, U a, vec const& y, U b, vec const& z, U c, vec const& w, U d ) { vec Result; for(length_t i = 0, n = Result.length(); i < n; ++i) { T Test1 = min(x[i], y[i]); T Test2 = min(z[i], w[i]);; U Result1 = x[i] < y[i] ? a : b; U Result2 = z[i] < w[i] ? c : d; Result[i] = Test1 < Test2 ? Result1 : Result2; } return Result; } // Max comparison between 2 variables template GLM_FUNC_QUALIFIER U associatedMax(T x, U a, T y, U b) { return x > y ? a : b; } // Max comparison between 2 variables template GLM_FUNC_QUALIFIER vec<2, U, Q> associatedMax ( vec const& x, vec const& a, vec const& y, vec const& b ) { vec Result; for(length_t i = 0, n = Result.length(); i < n; ++i) Result[i] = x[i] > y[i] ? a[i] : b[i]; return Result; } // Max comparison between 2 variables template GLM_FUNC_QUALIFIER vec associatedMax ( T x, vec const& a, T y, vec const& b ) { vec Result; for(length_t i = 0, n = Result.length(); i < n; ++i) Result[i] = x > y ? a[i] : b[i]; return Result; } // Max comparison between 2 variables template GLM_FUNC_QUALIFIER vec associatedMax ( vec const& x, U a, vec const& y, U b ) { vec Result; for(length_t i = 0, n = Result.length(); i < n; ++i) Result[i] = x[i] > y[i] ? a : b; return Result; } // Max comparison between 3 variables template GLM_FUNC_QUALIFIER U associatedMax ( T x, U a, T y, U b, T z, U c ) { U Result = x > y ? (x > z ? a : c) : (y > z ? b : c); return Result; } // Max comparison between 3 variables template GLM_FUNC_QUALIFIER vec associatedMax ( vec const& x, vec const& a, vec const& y, vec const& b, vec const& z, vec const& c ) { vec Result; for(length_t i = 0, n = Result.length(); i < n; ++i) Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a[i] : c[i]) : (y[i] > z[i] ? b[i] : c[i]); return Result; } // Max comparison between 3 variables template GLM_FUNC_QUALIFIER vec associatedMax ( T x, vec const& a, T y, vec const& b, T z, vec const& c ) { vec Result; for(length_t i = 0, n = Result.length(); i < n; ++i) Result[i] = x > y ? (x > z ? a[i] : c[i]) : (y > z ? b[i] : c[i]); return Result; } // Max comparison between 3 variables template GLM_FUNC_QUALIFIER vec associatedMax ( vec const& x, U a, vec const& y, U b, vec const& z, U c ) { vec Result; for(length_t i = 0, n = Result.length(); i < n; ++i) Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a : c) : (y[i] > z[i] ? b : c); return Result; } // Max comparison between 4 variables template GLM_FUNC_QUALIFIER U associatedMax ( T x, U a, T y, U b, T z, U c, T w, U d ) { T Test1 = max(x, y); T Test2 = max(z, w);; U Result1 = x > y ? a : b; U Result2 = z > w ? c : d; U Result = Test1 > Test2 ? Result1 : Result2; return Result; } // Max comparison between 4 variables template GLM_FUNC_QUALIFIER vec associatedMax ( vec const& x, vec const& a, vec const& y, vec const& b, vec const& z, vec const& c, vec const& w, vec const& d ) { vec Result; for(length_t i = 0, n = Result.length(); i < n; ++i) { T Test1 = max(x[i], y[i]); T Test2 = max(z[i], w[i]); U Result1 = x[i] > y[i] ? a[i] : b[i]; U Result2 = z[i] > w[i] ? c[i] : d[i]; Result[i] = Test1 > Test2 ? Result1 : Result2; } return Result; } // Max comparison between 4 variables template GLM_FUNC_QUALIFIER vec associatedMax ( T x, vec const& a, T y, vec const& b, T z, vec const& c, T w, vec const& d ) { T Test1 = max(x, y); T Test2 = max(z, w); vec Result; for(length_t i = 0, n = Result.length(); i < n; ++i) { U Result1 = x > y ? a[i] : b[i]; U Result2 = z > w ? c[i] : d[i]; Result[i] = Test1 > Test2 ? Result1 : Result2; } return Result; } // Max comparison between 4 variables template GLM_FUNC_QUALIFIER vec associatedMax ( vec const& x, U a, vec const& y, U b, vec const& z, U c, vec const& w, U d ) { vec Result; for(length_t i = 0, n = Result.length(); i < n; ++i) { T Test1 = max(x[i], y[i]); T Test2 = max(z[i], w[i]);; U Result1 = x[i] > y[i] ? a : b; U Result2 = z[i] > w[i] ? c : d; Result[i] = Test1 > Test2 ? Result1 : Result2; } return Result; } }//namespace glm