/// @ref gtx_bit /// @file glm/gtx/bit.inl namespace glm { /////////////////// // highestBitValue template GLM_FUNC_QUALIFIER genIUType highestBitValue(genIUType Value) { genIUType tmp = Value; genIUType result = genIUType(0); while(tmp) { result = (tmp & (~tmp + 1)); // grab lowest bit tmp &= ~result; // clear lowest bit } return result; } template GLM_FUNC_QUALIFIER vec highestBitValue(vec const& v) { return detail::functor1::call(highestBitValue, v); } /////////////////// // lowestBitValue template GLM_FUNC_QUALIFIER genIUType lowestBitValue(genIUType Value) { return (Value & (~Value + 1)); } template GLM_FUNC_QUALIFIER vec lowestBitValue(vec const& v) { return detail::functor1::call(lowestBitValue, v); } /////////////////// // powerOfTwoAbove template GLM_FUNC_QUALIFIER genType powerOfTwoAbove(genType value) { return isPowerOfTwo(value) ? value : highestBitValue(value) << 1; } template GLM_FUNC_QUALIFIER vec powerOfTwoAbove(vec const& v) { return detail::functor1::call(powerOfTwoAbove, v); } /////////////////// // powerOfTwoBelow template GLM_FUNC_QUALIFIER genType powerOfTwoBelow(genType value) { return isPowerOfTwo(value) ? value : highestBitValue(value); } template GLM_FUNC_QUALIFIER vec powerOfTwoBelow(vec const& v) { return detail::functor1::call(powerOfTwoBelow, v); } ///////////////////// // powerOfTwoNearest template GLM_FUNC_QUALIFIER genType powerOfTwoNearest(genType value) { if(isPowerOfTwo(value)) return value; genType const prev = highestBitValue(value); genType const next = prev << 1; return (next - value) < (value - prev) ? next : prev; } template GLM_FUNC_QUALIFIER vec powerOfTwoNearest(vec const& v) { return detail::functor1::call(powerOfTwoNearest, v); } }//namespace glm