/// @ref gtx_closest_point /// @file glm/gtx/closest_point.hpp /// /// @see core (dependence) /// /// @defgroup gtx_closest_point GLM_GTX_closest_point /// @ingroup gtx /// /// Include to use the features of this extension. /// /// Find the point on a straight line which is the closet of a point. #pragma once // Dependency: #include "../glm.hpp" #ifndef GLM_ENABLE_EXPERIMENTAL # error "GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." #endif #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) # pragma message("GLM: GLM_GTX_closest_point extension included") #endif namespace glm { /// @addtogroup gtx_closest_point /// @{ /// Find the point on a straight line which is the closet of a point. /// @see gtx_closest_point template GLM_FUNC_DECL vec<3, T, Q> closestPointOnLine( vec<3, T, Q> const& point, vec<3, T, Q> const& a, vec<3, T, Q> const& b); /// 2d lines work as well template GLM_FUNC_DECL vec<2, T, Q> closestPointOnLine( vec<2, T, Q> const& point, vec<2, T, Q> const& a, vec<2, T, Q> const& b); /// @} }// namespace glm #include "closest_point.inl"