/// @ref gtx_dual_quaternion /// @file glm/gtx/dual_quaternion.inl #include "../geometric.hpp" #include namespace glm { // -- Component accesses -- template GLM_FUNC_QUALIFIER typename tdualquat::part_type & tdualquat::operator[](typename tdualquat::length_type i) { assert(i >= 0 && i < this->length()); return (&real)[i]; } template GLM_FUNC_QUALIFIER typename tdualquat::part_type const& tdualquat::operator[](typename tdualquat::length_type i) const { assert(i >= 0 && i < this->length()); return (&real)[i]; } // -- Implicit basic constructors -- # if !GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT) template GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat::tdualquat() # ifdef GLM_FORCE_CTOR_INIT : real(tquat()) , dual(tquat(0, 0, 0, 0)) # endif {} # endif # if !GLM_HAS_DEFAULTED_FUNCTIONS template GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat::tdualquat(tdualquat const& d) : real(d.real) , dual(d.dual) {} # endif//!GLM_HAS_DEFAULTED_FUNCTIONS template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat::tdualquat(tdualquat const& d) : real(d.real) , dual(d.dual) {} // -- Explicit basic constructors -- template GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat::tdualquat(tquat const& r) : real(r), dual(tquat(0, 0, 0, 0)) {} template GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat::tdualquat(tquat const& q, vec<3, T, Q> const& p) : real(q), dual( T(-0.5) * ( p.x*q.x + p.y*q.y + p.z*q.z), T(+0.5) * ( p.x*q.w + p.y*q.z - p.z*q.y), T(+0.5) * (-p.x*q.z + p.y*q.w + p.z*q.x), T(+0.5) * ( p.x*q.y - p.y*q.x + p.z*q.w)) {} template GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat::tdualquat(tquat const& r, tquat const& d) : real(r), dual(d) {} // -- Conversion constructors -- template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat::tdualquat(tdualquat const& q) : real(q.real) , dual(q.dual) {} template GLM_FUNC_QUALIFIER tdualquat::tdualquat(mat<2, 4, T, Q> const& m) { *this = dualquat_cast(m); } template GLM_FUNC_QUALIFIER tdualquat::tdualquat(mat<3, 4, T, Q> const& m) { *this = dualquat_cast(m); } // -- Unary arithmetic operators -- # if !GLM_HAS_DEFAULTED_FUNCTIONS template GLM_FUNC_QUALIFIER tdualquat & tdualquat::operator=(tdualquat const& q) { this->real = q.real; this->dual = q.dual; return *this; } # endif//!GLM_HAS_DEFAULTED_FUNCTIONS template template GLM_FUNC_QUALIFIER tdualquat & tdualquat::operator=(tdualquat const& q) { this->real = q.real; this->dual = q.dual; return *this; } template template GLM_FUNC_QUALIFIER tdualquat & tdualquat::operator*=(U s) { this->real *= static_cast(s); this->dual *= static_cast(s); return *this; } template template GLM_FUNC_QUALIFIER tdualquat & tdualquat::operator/=(U s) { this->real /= static_cast(s); this->dual /= static_cast(s); return *this; } // -- Unary bit operators -- template GLM_FUNC_QUALIFIER tdualquat operator+(tdualquat const& q) { return q; } template GLM_FUNC_QUALIFIER tdualquat operator-(tdualquat const& q) { return tdualquat(-q.real, -q.dual); } // -- Binary operators -- template GLM_FUNC_QUALIFIER tdualquat operator+(tdualquat const& q, tdualquat const& p) { return tdualquat(q.real + p.real,q.dual + p.dual); } template GLM_FUNC_QUALIFIER tdualquat operator*(tdualquat const& p, tdualquat const& o) { return tdualquat(p.real * o.real,p.real * o.dual + p.dual * o.real); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(tdualquat const& q, vec<3, T, Q> const& v) { vec<3, T, Q> const real_v3(q.real.x,q.real.y,q.real.z); vec<3, T, Q> const dual_v3(q.dual.x,q.dual.y,q.dual.z); return (cross(real_v3, cross(real_v3,v) + v * q.real.w + dual_v3) + dual_v3 * q.real.w - real_v3 * q.dual.w) * T(2) + v; } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(vec<3, T, Q> const& v, tdualquat const& q) { return glm::inverse(q) * v; } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(tdualquat const& q, vec<4, T, Q> const& v) { return vec<4, T, Q>(q * vec<3, T, Q>(v), v.w); } template GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(vec<4, T, Q> const& v, tdualquat const& q) { return glm::inverse(q) * v; } template GLM_FUNC_QUALIFIER tdualquat operator*(tdualquat const& q, T const& s) { return tdualquat(q.real * s, q.dual * s); } template GLM_FUNC_QUALIFIER tdualquat operator*(T const& s, tdualquat const& q) { return q * s; } template GLM_FUNC_QUALIFIER tdualquat operator/(tdualquat const& q, T const& s) { return tdualquat(q.real / s, q.dual / s); } // -- Boolean operators -- template GLM_FUNC_QUALIFIER bool operator==(tdualquat const& q1, tdualquat const& q2) { return (q1.real == q2.real) && (q1.dual == q2.dual); } template GLM_FUNC_QUALIFIER bool operator!=(tdualquat const& q1, tdualquat const& q2) { return (q1.real != q2.real) || (q1.dual != q2.dual); } // -- Operations -- template GLM_FUNC_QUALIFIER tdualquat dual_quat_identity() { return tdualquat( tquat(static_cast(1), static_cast(0), static_cast(0), static_cast(0)), tquat(static_cast(0), static_cast(0), static_cast(0), static_cast(0))); } template GLM_FUNC_QUALIFIER tdualquat normalize(tdualquat const& q) { return q / length(q.real); } template GLM_FUNC_QUALIFIER tdualquat lerp(tdualquat const& x, tdualquat const& y, T const& a) { // Dual Quaternion Linear blend aka DLB: // Lerp is only defined in [0, 1] assert(a >= static_cast(0)); assert(a <= static_cast(1)); T const k = dot(x.real,y.real) < static_cast(0) ? -a : a; T const one(1); return tdualquat(x * (one - a) + y * k); } template GLM_FUNC_QUALIFIER tdualquat inverse(tdualquat const& q) { const glm::tquat real = conjugate(q.real); const glm::tquat dual = conjugate(q.dual); return tdualquat(real, dual + (real * (-2.0f * dot(real,dual)))); } template GLM_FUNC_QUALIFIER mat<2, 4, T, Q> mat2x4_cast(tdualquat const& x) { return mat<2, 4, T, Q>( x[0].x, x[0].y, x[0].z, x[0].w, x[1].x, x[1].y, x[1].z, x[1].w ); } template GLM_FUNC_QUALIFIER mat<3, 4, T, Q> mat3x4_cast(tdualquat const& x) { tquat r = x.real / length2(x.real); tquat const rr(r.w * x.real.w, r.x * x.real.x, r.y * x.real.y, r.z * x.real.z); r *= static_cast(2); T const xy = r.x * x.real.y; T const xz = r.x * x.real.z; T const yz = r.y * x.real.z; T const wx = r.w * x.real.x; T const wy = r.w * x.real.y; T const wz = r.w * x.real.z; vec<4, T, Q> const a( rr.w + rr.x - rr.y - rr.z, xy - wz, xz + wy, -(x.dual.w * r.x - x.dual.x * r.w + x.dual.y * r.z - x.dual.z * r.y)); vec<4, T, Q> const b( xy + wz, rr.w + rr.y - rr.x - rr.z, yz - wx, -(x.dual.w * r.y - x.dual.x * r.z - x.dual.y * r.w + x.dual.z * r.x)); vec<4, T, Q> const c( xz - wy, yz + wx, rr.w + rr.z - rr.x - rr.y, -(x.dual.w * r.z + x.dual.x * r.y - x.dual.y * r.x - x.dual.z * r.w)); return mat<3, 4, T, Q>(a, b, c); } template GLM_FUNC_QUALIFIER tdualquat dualquat_cast(mat<2, 4, T, Q> const& x) { return tdualquat( tquat( x[0].w, x[0].x, x[0].y, x[0].z ), tquat( x[1].w, x[1].x, x[1].y, x[1].z )); } template GLM_FUNC_QUALIFIER tdualquat dualquat_cast(mat<3, 4, T, Q> const& x) { tquat real; T const trace = x[0].x + x[1].y + x[2].z; if(trace > static_cast(0)) { T const r = sqrt(T(1) + trace); T const invr = static_cast(0.5) / r; real.w = static_cast(0.5) * r; real.x = (x[2].y - x[1].z) * invr; real.y = (x[0].z - x[2].x) * invr; real.z = (x[1].x - x[0].y) * invr; } else if(x[0].x > x[1].y && x[0].x > x[2].z) { T const r = sqrt(T(1) + x[0].x - x[1].y - x[2].z); T const invr = static_cast(0.5) / r; real.x = static_cast(0.5)*r; real.y = (x[1].x + x[0].y) * invr; real.z = (x[0].z + x[2].x) * invr; real.w = (x[2].y - x[1].z) * invr; } else if(x[1].y > x[2].z) { T const r = sqrt(T(1) + x[1].y - x[0].x - x[2].z); T const invr = static_cast(0.5) / r; real.x = (x[1].x + x[0].y) * invr; real.y = static_cast(0.5) * r; real.z = (x[2].y + x[1].z) * invr; real.w = (x[0].z - x[2].x) * invr; } else { T const r = sqrt(T(1) + x[2].z - x[0].x - x[1].y); T const invr = static_cast(0.5) / r; real.x = (x[0].z + x[2].x) * invr; real.y = (x[2].y + x[1].z) * invr; real.z = static_cast(0.5) * r; real.w = (x[1].x - x[0].y) * invr; } tquat dual; dual.x = static_cast(0.5) * ( x[0].w * real.w + x[1].w * real.z - x[2].w * real.y); dual.y = static_cast(0.5) * (-x[0].w * real.z + x[1].w * real.w + x[2].w * real.x); dual.z = static_cast(0.5) * ( x[0].w * real.y - x[1].w * real.x + x[2].w * real.w); dual.w = -static_cast(0.5) * ( x[0].w * real.x + x[1].w * real.y + x[2].w * real.z); return tdualquat(real, dual); } }//namespace glm