/// @ref gtx_gradient_paint /// @file glm/gtx/gradient_paint.inl namespace glm { template GLM_FUNC_QUALIFIER T radialGradient ( vec<2, T, Q> const& Center, T const& Radius, vec<2, T, Q> const& Focal, vec<2, T, Q> const& Position ) { vec<2, T, Q> F = Focal - Center; vec<2, T, Q> D = Position - Focal; T Radius2 = pow2(Radius); T Fx2 = pow2(F.x); T Fy2 = pow2(F.y); T Numerator = (D.x * F.x + D.y * F.y) + sqrt(Radius2 * (pow2(D.x) + pow2(D.y)) - pow2(D.x * F.y - D.y * F.x)); T Denominator = Radius2 - (Fx2 + Fy2); return Numerator / Denominator; } template GLM_FUNC_QUALIFIER T linearGradient ( vec<2, T, Q> const& Point0, vec<2, T, Q> const& Point1, vec<2, T, Q> const& Position ) { vec<2, T, Q> Dist = Point1 - Point0; return (Dist.x * (Position.x - Point0.x) + Dist.y * (Position.y - Point0.y)) / glm::dot(Dist, Dist); } }//namespace glm