/// @ref gtx_handed_coordinate_space /// @file glm/gtx/handed_coordinate_space.hpp /// /// @see core (dependence) /// /// @defgroup gtx_handed_coordinate_space GLM_GTX_handed_coordinate_space /// @ingroup gtx /// /// @brief To know if a set of three basis vectors defines a right or left-handed coordinate system. /// /// need to be included to use these functionalities. #pragma once // Dependency: #include "../glm.hpp" #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) # pragma message("GLM: GLM_GTX_handed_coordinate_space extension included") #endif namespace glm { /// @addtogroup gtx_handed_coordinate_space /// @{ //! Return if a trihedron right handed or not. //! From GLM_GTX_handed_coordinate_space extension. template GLM_FUNC_DECL bool rightHanded( tvec3 const & tangent, tvec3 const & binormal, tvec3 const & normal); //! Return if a trihedron left handed or not. //! From GLM_GTX_handed_coordinate_space extension. template GLM_FUNC_DECL bool leftHanded( tvec3 const & tangent, tvec3 const & binormal, tvec3 const & normal); /// @} }// namespace glm #include "handed_coordinate_space.inl"