/// @ref gtx_handed_coordinate_space /// @file glm/gtx/handed_coordinate_space.inl namespace glm { template GLM_FUNC_QUALIFIER bool rightHanded ( vec<3, T, Q> const& tangent, vec<3, T, Q> const& binormal, vec<3, T, Q> const& normal ) { return dot(cross(normal, tangent), binormal) > T(0); } template GLM_FUNC_QUALIFIER bool leftHanded ( vec<3, T, Q> const& tangent, vec<3, T, Q> const& binormal, vec<3, T, Q> const& normal ) { return dot(cross(normal, tangent), binormal) < T(0); } }//namespace glm