/// @ref gtx /// @file glm/gtx/scalar_multiplication.hpp /// @author Joshua Moerman /// /// Include to use the features of this extension. /// /// Enables scalar multiplication for all types /// /// Since GLSL is very strict about types, the following (often used) combinations do not work: /// double * vec4 /// int * vec4 /// vec4 / int /// So we'll fix that! Of course "float * vec4" should remain the same (hence the enable_if magic) #pragma once #include "../detail/setup.hpp" #ifndef GLM_ENABLE_EXPERIMENTAL # error "GLM: GLM_GTX_scalar_multiplication is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." #endif #if !GLM_HAS_TEMPLATE_ALIASES && !(GLM_COMPILER & GLM_COMPILER_GCC) # error "GLM_GTX_scalar_multiplication requires C++11 support or alias templates and if not support for GCC" #endif #include "../vec2.hpp" #include "../vec3.hpp" #include "../vec4.hpp" #include "../mat2x2.hpp" #include namespace glm { template using return_type_scalar_multiplication = typename std::enable_if< !std::is_same::value // T may not be a float && std::is_arithmetic::value, Vec // But it may be an int or double (no vec3 or mat3, ...) >::type; #define GLM_IMPLEMENT_SCAL_MULT(Vec) \ template \ return_type_scalar_multiplication \ operator*(T const& s, Vec rh){ \ return rh *= static_cast(s); \ } \ \ template \ return_type_scalar_multiplication \ operator*(Vec lh, T const& s){ \ return lh *= static_cast(s); \ } \ \ template \ return_type_scalar_multiplication \ operator/(Vec lh, T const& s){ \ return lh *= 1.0f / s; \ } GLM_IMPLEMENT_SCAL_MULT(vec2) GLM_IMPLEMENT_SCAL_MULT(vec3) GLM_IMPLEMENT_SCAL_MULT(vec4) GLM_IMPLEMENT_SCAL_MULT(mat2) GLM_IMPLEMENT_SCAL_MULT(mat2x3) GLM_IMPLEMENT_SCAL_MULT(mat2x4) GLM_IMPLEMENT_SCAL_MULT(mat3x2) GLM_IMPLEMENT_SCAL_MULT(mat3) GLM_IMPLEMENT_SCAL_MULT(mat3x4) GLM_IMPLEMENT_SCAL_MULT(mat4x2) GLM_IMPLEMENT_SCAL_MULT(mat4x3) GLM_IMPLEMENT_SCAL_MULT(mat4) #undef GLM_IMPLEMENT_SCAL_MULT } // namespace glm