/// @ref gtx_vector_query /// @file glm/gtx/vector_query.inl #include namespace glm{ namespace detail { template struct compute_areCollinear{}; template struct compute_areCollinear<2, T, Q> { GLM_FUNC_QUALIFIER static bool call(vec<2, T, Q> const& v0, vec<2, T, Q> const& v1, T const& epsilon) { return length(cross(vec<3, T, Q>(v0, static_cast(0)), vec<3, T, Q>(v1, static_cast(0)))) < epsilon; } }; template struct compute_areCollinear<3, T, Q> { GLM_FUNC_QUALIFIER static bool call(vec<3, T, Q> const& v0, vec<3, T, Q> const& v1, T const& epsilon) { return length(cross(v0, v1)) < epsilon; } }; template struct compute_areCollinear<4, T, Q> { GLM_FUNC_QUALIFIER static bool call(vec<4, T, Q> const& v0, vec<4, T, Q> const& v1, T const& epsilon) { return length(cross(vec<3, T, Q>(v0), vec<3, T, Q>(v1))) < epsilon; } }; template struct compute_isCompNull{}; template struct compute_isCompNull<2, T, Q> { GLM_FUNC_QUALIFIER static vec<2, bool, Q> call(vec<2, T, Q> const& v, T const& epsilon) { return vec<2, bool, Q>( (abs(v.x) < epsilon), (abs(v.y) < epsilon)); } }; template struct compute_isCompNull<3, T, Q> { GLM_FUNC_QUALIFIER static vec<3, bool, Q> call(vec<3, T, Q> const& v, T const& epsilon) { return vec<3, bool, Q>( (abs(v.x) < epsilon), (abs(v.y) < epsilon), (abs(v.z) < epsilon)); } }; template struct compute_isCompNull<4, T, Q> { GLM_FUNC_QUALIFIER static vec<4, bool, Q> call(vec<4, T, Q> const& v, T const& epsilon) { return vec<4, bool, Q>( (abs(v.x) < epsilon), (abs(v.y) < epsilon), (abs(v.z) < epsilon), (abs(v.w) < epsilon)); } }; }//namespace detail template GLM_FUNC_QUALIFIER bool areCollinear(vec const& v0, vec const& v1, T const& epsilon) { GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'areCollinear' only accept floating-point inputs"); return detail::compute_areCollinear::call(v0, v1, epsilon); } template GLM_FUNC_QUALIFIER bool areOrthogonal(vec const& v0, vec const& v1, T const& epsilon) { GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'areOrthogonal' only accept floating-point inputs"); return abs(dot(v0, v1)) <= max( static_cast(1), length(v0)) * max(static_cast(1), length(v1)) * epsilon; } template GLM_FUNC_QUALIFIER bool isNormalized(vec const& v, T const& epsilon) { GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isNormalized' only accept floating-point inputs"); return abs(length(v) - static_cast(1)) <= static_cast(2) * epsilon; } template GLM_FUNC_QUALIFIER bool isNull(vec const& v, T const& epsilon) { GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isNull' only accept floating-point inputs"); return length(v) <= epsilon; } template GLM_FUNC_QUALIFIER vec isCompNull(vec const& v, T const& epsilon) { GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isCompNull' only accept floating-point inputs"); return detail::compute_isCompNull::call(v, epsilon); } template GLM_FUNC_QUALIFIER vec<2, bool, Q> isCompNull(vec<2, T, Q> const& v, T const& epsilon) { return vec<2, bool, Q>( abs(v.x) < epsilon, abs(v.y) < epsilon); } template GLM_FUNC_QUALIFIER vec<3, bool, Q> isCompNull(vec<3, T, Q> const& v, T const& epsilon) { return vec<3, bool, Q>( abs(v.x) < epsilon, abs(v.y) < epsilon, abs(v.z) < epsilon); } template GLM_FUNC_QUALIFIER vec<4, bool, Q> isCompNull(vec<4, T, Q> const& v, T const& epsilon) { return vec<4, bool, Q>( abs(v.x) < epsilon, abs(v.y) < epsilon, abs(v.z) < epsilon, abs(v.w) < epsilon); } template GLM_FUNC_QUALIFIER bool areOrthonormal(vec const& v0, vec const& v1, T const& epsilon) { return isNormalized(v0, epsilon) && isNormalized(v1, epsilon) && (abs(dot(v0, v1)) <= epsilon); } }//namespace glm