/// @ref core /// @file glm/mat2x3.hpp #include "detail/setup.hpp" #pragma once #include "detail/type_mat2x3.hpp" namespace glm { /// 2 columns of 3 components matrix of low qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<2, 3, float, lowp> lowp_mat2x3; /// 2 columns of 3 components matrix of medium qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<2, 3, float, mediump> mediump_mat2x3; /// 2 columns of 3 components matrix of high qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<2, 3, float, highp> highp_mat2x3; }//namespace glm