/// @ref core
/// @file glm/trigonometric.hpp
///
/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
///
/// @defgroup core_func_trigonometric Angle and Trigonometry Functions
/// @ingroup core
///
/// Include to use these core features.
///
/// Function parameters specified as angle are assumed to be in units of radians.
/// In no case will any of these functions result in a divide by zero error. If
/// the divisor of a ratio is 0, then results will be undefined.
///
/// These all operate component-wise. The description is per component.
#pragma once
#include "detail/setup.hpp"
#include "detail/qualifier.hpp"
namespace glm
{
/// @addtogroup core_func_trigonometric
/// @{
/// Converts degrees to radians and returns the result.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see GLSL radians man page
/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
template
GLM_FUNC_DECL GLM_CONSTEXPR vec radians(vec const& degrees);
/// Converts radians to degrees and returns the result.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see GLSL degrees man page
/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
template
GLM_FUNC_DECL GLM_CONSTEXPR vec degrees(vec const& radians);
/// The standard trigonometric sine function.
/// The values returned by this function will range from [-1, 1].
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see GLSL sin man page
/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
template
GLM_FUNC_DECL vec sin(vec const& angle);
/// The standard trigonometric cosine function.
/// The values returned by this function will range from [-1, 1].
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see GLSL cos man page
/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
template
GLM_FUNC_DECL vec cos(vec const& angle);
/// The standard trigonometric tangent function.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see GLSL tan man page
/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
template
GLM_FUNC_DECL vec tan(vec const& angle);
/// Arc sine. Returns an angle whose sine is x.
/// The range of values returned by this function is [-PI/2, PI/2].
/// Results are undefined if |x| > 1.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see GLSL asin man page
/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
template
GLM_FUNC_DECL vec asin(vec const& x);
/// Arc cosine. Returns an angle whose sine is x.
/// The range of values returned by this function is [0, PI].
/// Results are undefined if |x| > 1.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see GLSL acos man page
/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
template
GLM_FUNC_DECL vec acos(vec const& x);
/// Arc tangent. Returns an angle whose tangent is y/x.
/// The signs of x and y are used to determine what
/// quadrant the angle is in. The range of values returned
/// by this function is [-PI, PI]. Results are undefined
/// if x and y are both 0.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see GLSL atan man page
/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
template
GLM_FUNC_DECL vec atan(vec const& y, vec const& x);
/// Arc tangent. Returns an angle whose tangent is y_over_x.
/// The range of values returned by this function is [-PI/2, PI/2].
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see GLSL atan man page
/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
template
GLM_FUNC_DECL vec atan(vec const& y_over_x);
/// Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see GLSL sinh man page
/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
template
GLM_FUNC_DECL vec sinh(vec const& angle);
/// Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see GLSL cosh man page
/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
template
GLM_FUNC_DECL vec cosh(vec const& angle);
/// Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see GLSL tanh man page
/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
template
GLM_FUNC_DECL vec tanh(vec const& angle);
/// Arc hyperbolic sine; returns the inverse of sinh.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see GLSL asinh man page
/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
template
GLM_FUNC_DECL vec asinh(vec const& x);
/// Arc hyperbolic cosine; returns the non-negative inverse
/// of cosh. Results are undefined if x < 1.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see GLSL acosh man page
/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
template
GLM_FUNC_DECL vec acosh(vec const& x);
/// Arc hyperbolic tangent; returns the inverse of tanh.
/// Results are undefined if abs(x) >= 1.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see GLSL atanh man page
/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
template
GLM_FUNC_DECL vec atanh(vec const& x);
/// @}
}//namespace glm
#include "detail/func_trigonometric.inl"