#include "AssetManager.hpp" #include #include #include #include #include #include #include #include "Utility.hpp" namespace fs = std::experimental::filesystem::v1; const fs::path pathToAssets = "./assets/"; const std::string pathToAssetsList = "./items.json"; std::map assetIds; std::map blockIdToBlockName; std::unique_ptr assetTree; std::unique_ptr atlas; void LoadIds(); void LoadAssets(); void LoadTextures(); void WalkDirEntry(const fs::directory_entry &dirEntry, AssetTreeNode *node); void ParseAsset(AssetTreeNode &node); void ParseAssetTexture(AssetTreeNode &node); void ParseAssetBlockModel(AssetTreeNode &node); void ParseBlockModels(); void AssetManager::InitAssetManager() { static bool Initialized = false; if (Initialized) { LOG(WARNING) << "Trying to init AssetManager twice"; } Initialized = true; LoadAssets(); auto parseAssetRecur = [](AssetTreeNode &node) { ParseAsset(node); }; RecursiveWalkAsset("/", parseAssetRecur); LoadTextures(); LoadIds(); ParseBlockModels(); } void LoadIds() { std::ifstream in(pathToAssetsList); nlohmann::json index; in >> index; for (auto &it : index) { unsigned short id = it["type"].get(); unsigned char state = it["meta"].get(); std::string blockName = it["text_type"].get(); assetIds[blockName] = BlockId{ id, state }; } LOG(INFO) << "Loaded " << assetIds.size() << " ids"; } void LoadAssets() { assetTree = std::make_unique(); assetTree->name = "/"; WalkDirEntry(fs::directory_entry(pathToAssets), assetTree.get()); } void LoadTextures() { std::vector textureData; size_t id = 0; AssetManager::RecursiveWalkAsset("/minecraft/textures/", [&](AssetTreeNode &node) { TextureData data; AssetTexture *textureAsset = dynamic_cast(node.asset.get()); if (!textureAsset) return; data.data = std::move(textureAsset->textureData); data.width = textureAsset->realWidth; data.height = textureAsset->realHeight; textureData.push_back(data); textureAsset->id = id++; }); atlas = std::make_unique(textureData); } void WalkDirEntry(const fs::directory_entry &dirEntry, AssetTreeNode *node) { for (auto &file : fs::directory_iterator(dirEntry)) { node->childs.push_back(std::make_unique()); AssetTreeNode *fileNode = node->childs.back().get(); fileNode->parent = node; fileNode->name = file.path().stem().string(); if (fs::is_directory(file)) { WalkDirEntry(file, fileNode); } else { size_t fileSize = fs::file_size(file); fileNode->data.resize(fileSize); FILE *f = fopen(file.path().string().c_str(), "rb"); fread(fileNode->data.data(), 1, fileSize, f); fclose(f); } } } void ParseAsset(AssetTreeNode &node) { if (node.data.empty() || node.asset) return; if (node.parent->name == "block" && node.parent->parent->name == "models") { ParseAssetBlockModel(node); return; } if (node.data[0] == 0x89 && node.data[1] == 'P' && node.data[2] == 'N' && node.data[3] == 'G') { ParseAssetTexture(node); return; } } void ParseAssetTexture(AssetTreeNode &node) { SDL_RWops *rw = SDL_RWFromMem(node.data.data(), node.data.size()); SDL_Surface *surface = IMG_LoadPNG_RW(rw); SDL_RWclose(rw); if (!surface) { return; } if (surface->format->format != SDL_PIXELFORMAT_RGBA8888) { SDL_Surface *temp = SDL_ConvertSurfaceFormat(surface, SDL_PIXELFORMAT_RGBA8888, 0); std::swap(temp, surface); if (!temp) { std::swap(temp, surface); } SDL_FreeSurface(temp); } SDL_LockSurface(surface); node.asset = std::make_unique(); AssetTexture *asset = dynamic_cast(node.asset.get()); size_t dataLen = surface->h * surface->pitch; asset->textureData.resize(dataLen); std::memcpy(asset->textureData.data(), surface->pixels, dataLen); asset->realWidth = surface->w; asset->realHeight = surface->h; SDL_UnlockSurface(surface); SDL_FreeSurface(surface); node.data.swap(std::vector()); } void ParseAssetBlockModel(AssetTreeNode &node) { nlohmann::json modelData = nlohmann::json::parse(node.data); BlockModel model; if (node.name == "button") { int a = 15; a++; } if (modelData.find("parent") != modelData.end()) { std::string parentName = modelData["parent"].get(); parentName = parentName.substr(parentName.find('/') + 1); for (auto &it : node.parent->childs) { if (it->name == parentName) { ParseAsset(*it); model = dynamic_cast(it->asset.get())->blockModel; unsigned char *b = reinterpret_cast(&model.IsBlock); } } } model.BlockName = node.name; if (model.BlockName == "block") model.IsBlock = true; if (model.BlockName == "thin_block" || model.BlockName == "leaves") model.IsBlock = false; if (modelData.find("ambientocclusion") != modelData.end()) model.AmbientOcclusion = modelData["ambientocclusion"].get(); //models.Display if (modelData.find("textures") != modelData.end()) { for (nlohmann::json::iterator texture = modelData["textures"].begin(); texture != modelData["textures"].end(); ++texture) { model.Textures[texture.key()] = texture.value().get(); } } if (modelData.find("elements") != modelData.end()) { model.Elements.clear(); for (auto& it : modelData["elements"]) { BlockModel::ElementData element; auto vec = it["from"]; Vector from(vec[0].get(), vec[1].get(), vec[2].get()); vec = it["to"]; Vector to(vec[0].get(), vec[1].get(), vec[2].get()); element.from = from; element.to = to; if (it.find("rotation") != it.end()) { vec = it["rotation"]["origin"]; Vector rotOrig(vec[0].get(), vec[1].get(), vec[2].get()); element.rotationOrigin = rotOrig; element.rotationAxis = (it["rotation"]["axis"].get() == "x") ? BlockModel::ElementData::Axis::x : ((it["rotation"]["axis"].get() == "y") ? BlockModel::ElementData::Axis::y : BlockModel::ElementData::Axis::z); if (it["rotation"].find("angle") != it["rotation"].end()) element.rotationAngle = it["rotation"]["angle"].get(); if (it["rotation"].find("rescale") != it["rotation"].end()) element.rotationRescale = it["rotation"]["rescale"].get(); } if (it.find("shade") != it.end()) element.shade = it["shade"].get(); for (nlohmann::json::iterator faceIt = it["faces"].begin(); faceIt != it["faces"].end(); ++faceIt) { auto face = faceIt.value(); BlockModel::ElementData::FaceData faceData; BlockModel::ElementData::FaceDirection faceDir; if (faceIt.key() == "down") faceDir = BlockModel::ElementData::FaceDirection::down; else if (faceIt.key() == "up") faceDir = BlockModel::ElementData::FaceDirection::up; else if (faceIt.key() == "north") faceDir = BlockModel::ElementData::FaceDirection::north; else if (faceIt.key() == "south") faceDir = BlockModel::ElementData::FaceDirection::south; else if (faceIt.key() == "west") faceDir = BlockModel::ElementData::FaceDirection::west; else if (faceIt.key() == "east") faceDir = BlockModel::ElementData::FaceDirection::east; if (face.find("uv") != face.end()) { BlockModel::ElementData::FaceData::Uv uv; uv.x1 = face["uv"][0]; uv.y1 = face["uv"][1]; uv.x2 = face["uv"][2]; uv.y2 = face["uv"][3]; faceData.uv = uv; } BlockModel::ElementData::FaceDirection cullface = BlockModel::ElementData::FaceDirection::none; if (face.find("cullface") != face.end()) { if (face["cullface"] == "down") cullface = BlockModel::ElementData::FaceDirection::down; else if (face["cullface"] == "up") cullface = BlockModel::ElementData::FaceDirection::up; else if (face["cullface"] == "north") cullface = BlockModel::ElementData::FaceDirection::north; else if (face["cullface"] == "south") cullface = BlockModel::ElementData::FaceDirection::south; else if (face["cullface"] == "west") cullface = BlockModel::ElementData::FaceDirection::west; else if (face["cullface"] == "east") cullface = BlockModel::ElementData::FaceDirection::east; } faceData.cullface = cullface; faceData.texture = face["texture"].get(); if (face.find("rotation") != face.end()) faceData.rotation = face["rotation"].get(); if (face.find("tintindex") != face.end()) faceData.tintIndex = true; element.faces[faceDir] = faceData; } model.Elements.push_back(element); } } node.asset = std::make_unique(); dynamic_cast(node.asset.get())->blockModel = model; node.data.swap(std::vector()); } void ParseBlockModels() { std::string textureName; auto parseBlockModel = [&](AssetTreeNode &node) { if (!node.asset) return; BlockModel &model = dynamic_cast(node.asset.get())->blockModel; for (const auto& element : model.Elements) { Vector t = element.to - element.from; VectorF elementSize(VectorF(t.x, t.y, t.z) / 16.0f); VectorF elementOrigin(VectorF(element.from.x, element.from.y, element.from.z) / 16.0f); glm::mat4 elementTransform; if (element.rotationAngle != 0) { static const glm::vec3 xAxis(1.0f, 0.0f, 0.0f); static const glm::vec3 yAxis(0.0f, 1.0f, 0.0f); static const glm::vec3 zAxis(0.0f, 0.0f, 1.0f); const glm::vec3 *targetAxis = nullptr; switch (element.rotationAxis) { case BlockModel::ElementData::Axis::x: targetAxis = &xAxis; break; case BlockModel::ElementData::Axis::y: targetAxis = &yAxis; break; case BlockModel::ElementData::Axis::z: targetAxis = &zAxis; break; } VectorF rotateOrigin(VectorF(element.rotationOrigin.x, element.rotationOrigin.y, element.rotationOrigin.z) / 16.0f); glm::mat4 rotationMat; rotationMat = glm::translate(rotationMat, rotateOrigin.glm()); rotationMat = glm::rotate(rotationMat, glm::radians((float)element.rotationAngle), *targetAxis); if (element.rotationRescale) { glm::vec3 scaleFactor{ 1.0f,1.0f,1.0f }; double coef = 1.0f / cos(glm::radians((double)element.rotationAngle)); switch (element.rotationAxis) { case BlockModel::ElementData::Axis::x: scaleFactor.y *= coef; scaleFactor.z *= coef; break; case BlockModel::ElementData::Axis::y: scaleFactor.x *= coef; scaleFactor.z *= coef; break; case BlockModel::ElementData::Axis::z: scaleFactor.x *= coef; scaleFactor.y *= coef; break; } rotationMat = glm::scale(rotationMat, scaleFactor); } rotationMat = glm::translate(rotationMat, -rotateOrigin.glm()); elementTransform = rotationMat * elementTransform; } elementTransform = glm::translate(elementTransform, elementOrigin.glm()); elementTransform = glm::scale(elementTransform, elementSize.glm()); for (const auto& face : element.faces) { BlockModel::ParsedFace parsedFace; parsedFace.visibility = face.second.cullface; glm::mat4 faceTransform; switch (face.first) { case BlockModel::ElementData::FaceDirection::down: faceTransform = glm::translate(elementTransform, glm::vec3(0, 0, 0)); faceTransform = glm::rotate(faceTransform, glm::radians(180.0f), glm::vec3(1.0f, 0, 0)); faceTransform = glm::translate(faceTransform, glm::vec3(0, 0, -1)); break; case BlockModel::ElementData::FaceDirection::up: faceTransform = glm::translate(elementTransform, glm::vec3(0.0f, 1.0f, 0.0f)); break; case BlockModel::ElementData::FaceDirection::north: faceTransform = glm::translate(elementTransform, glm::vec3(0, 0, 1)); faceTransform = glm::rotate(faceTransform, glm::radians(90.0f), glm::vec3(-1.0f, 0.0f, 0.0f)); faceTransform = glm::rotate(faceTransform, glm::radians(90.0f), glm::vec3(0.0f, -1.0f, 0.0f)); faceTransform = glm::translate(faceTransform, glm::vec3(0, 0, -1)); faceTransform = glm::rotate(faceTransform, glm::radians(180.0f), glm::vec3(1, 0, 0.0f)); faceTransform = glm::translate(faceTransform, glm::vec3(0, 0, -1.0f)); break; case BlockModel::ElementData::FaceDirection::south: faceTransform = glm::translate(elementTransform, glm::vec3(1, 0, 0)); faceTransform = glm::rotate(faceTransform, glm::radians(90.0f), glm::vec3(-1.0f, 0.0f, 0.0f)); faceTransform = glm::rotate(faceTransform, glm::radians(90.0f), glm::vec3(0.0f, -1.0f, 0.0f)); break; case BlockModel::ElementData::FaceDirection::west: faceTransform = glm::translate(elementTransform, glm::vec3(1, 0, 0)); faceTransform = glm::rotate(faceTransform, glm::radians(90.0f), glm::vec3(0, 0.0f, 1.0f)); faceTransform = glm::rotate(faceTransform, glm::radians(180.0f), glm::vec3(1.0f, 0.0f, 0.0f)); faceTransform = glm::translate(faceTransform, glm::vec3(0, 0, -1)); break; case BlockModel::ElementData::FaceDirection::east: faceTransform = glm::translate(elementTransform, glm::vec3(0, 0, 0)); faceTransform = glm::rotate(faceTransform, glm::radians(90.0f), glm::vec3(0, 0.0f, 1.0f)); break; } parsedFace.transform = faceTransform; TextureCoord texture; textureName = face.second.texture; if (model.Textures.empty()) { texture = AssetManager::GetTexture("minecraft/texture/blocks/tnt_side"); } else { while (textureName[0] == '#') { textureName.erase(0, 1); auto textureIt = model.Textures.find(textureName); textureName = textureIt != model.Textures.end() ? textureIt->second : "minecraft/texture/blocks/tnt_side"; } textureName.insert(0, "minecraft/textures/"); texture = AssetManager::GetTexture(textureName); if (!(face.second.uv == BlockModel::ElementData::FaceData::Uv{ 0,16,0,16 }) && !(face.second.uv == BlockModel::ElementData::FaceData::Uv{ 0,0,0,0 }) && !(face.second.uv == BlockModel::ElementData::FaceData::Uv{ 0,0,16,16 })) { double x = face.second.uv.x1; double y = face.second.uv.x1; double w = face.second.uv.x2 - face.second.uv.x1; double h = face.second.uv.y2 - face.second.uv.y1; x /= 16.0; y /= 16.0; w /= 16.0; h /= 16.0; double X = texture.x; double Y = texture.y; double W = texture.w; double H = texture.h; texture.x = X + x * W; texture.y = Y + y * H; texture.w = w * W; texture.h = h * H; } } parsedFace.texture = glm::vec4{ texture.x,texture.y,texture.w,texture.h }; parsedFace.layer = texture.layer; if (face.second.tintIndex) parsedFace.color = glm::vec3(0.275, 0.63, 0.1); else parsedFace.color = glm::vec3(0, 0, 0); model.parsedFaces.push_back(parsedFace); } } }; AssetManager::RecursiveWalkAsset("/minecraft/models/", parseBlockModel); } const BlockModel *AssetManager::GetBlockModelByBlockId(BlockId block) { block.state = 0; if (blockIdToBlockName.find(block) == blockIdToBlockName.end()) { std::string blockName = ""; for (const auto& it : assetIds) { if (BlockId{ it.second.id,0 } == block) { blockName = it.first; break; } } if (blockName == "grass") blockName = "grass_normal"; if (blockName == "torch") blockName = "normal_torch"; if (blockName == "leaves") blockName = "oak_leaves"; if (blockName == "tallgrass") blockName = "tall_grass"; if (blockName == "log") blockName = "oak_bark"; if (blockName == "snow_layer") blockName = "snow_height2"; blockName = "block/" + blockName; if (blockName == "") return nullptr; blockIdToBlockName[block] = blockName; } std::string blockName = blockIdToBlockName[block]; AssetBlockModel *model = GetAsset("/minecraft/models/" + blockName); return (model == nullptr) ? &GetAsset("/minecraft/models/block/diamond_block")->blockModel : &model->blockModel; } std::string AssetManager::GetAssetNameByBlockId(BlockId block) { for (auto& it : assetIds) { BlockId value = it.second; value.state = 0; if (value == block) return it.first; } return "#NF"; } Asset *AssetManager::GetAssetPtr(const std::string & assetName) { AssetTreeNode *node; if (assetName[0] != '/') node = GetAssetByAssetName('/' + assetName); else node = GetAssetByAssetName(assetName); if (!node) return nullptr; return node->asset.get(); } void AssetManager::RecursiveWalkAsset(const std::string & assetPath, std::function fnc) { AssetTreeNode *assetNode = GetAssetByAssetName(assetPath); std::function walkAssetRecur = [&](AssetTreeNode &node) { fnc(node); for (auto& it : node.childs) { walkAssetRecur(*it.get()); } }; walkAssetRecur(*assetNode); } AssetTreeNode *AssetManager::GetAssetByAssetName(const std::string & assetName) { AssetTreeNode *node = assetTree.get(); unsigned int pos = 1; unsigned int prevPos = 1; size_t x = assetName.size(); while (pos < assetName.size()) { for (; assetName[pos] != '/' && pos < assetName.size(); pos++); std::string dirName = assetName.substr(prevPos, pos - prevPos); for (const auto &asset : node->childs) { if (asset->name == dirName) { node = asset.get(); break; } } pos++; prevPos = pos; } return node; } GLuint AssetManager::GetTextureAtlasId() { return atlas->GetRawTextureId(); } TextureCoord AssetManager::GetTexture(const std::string assetName) { AssetTexture *asset = GetAsset(assetName); if (!asset) return {}; return atlas->GetTexture(asset->id); }