#pragma once class GameState; class Render; class NetworkClient; class LoopExecutionTimeController; enum class State { InitialLoading, MainMenu, Loading, Playing, Paused, Inventory, Chat, NeedRespawn, }; void RunGame(); State GetState(); void SetState(State newState); GameState* GetGameState(); Render* GetRender(); NetworkClient* GetNetworkClient(); LoopExecutionTimeController *GetTime();