#include "Rml.hpp" #include #include "AssetManager.hpp" #include "Shader.hpp" #include "Utility.hpp" double RmlSystemInterface::GetElapsedTime() { return totalTime; } bool RmlSystemInterface::LogMessage(Rml::Log::Type type, const Rml::String& message) { switch (type) { case Rml::Log::Type::LT_ALWAYS: LOG(ERROR) << message; break; case Rml::Log::Type::LT_ERROR: LOG(ERROR) << message; break; case Rml::Log::Type::LT_ASSERT: LOG(ERROR) << message; break; case Rml::Log::Type::LT_WARNING: LOG(WARNING) << message; break; case Rml::Log::Type::LT_INFO: LOG(INFO) << message; break; case Rml::Log::Type::LT_DEBUG: LOG(DEBUG) << message; break; case Rml::Log::Type::LT_MAX: LOG(DEBUG) << message; break; } return true; } void RmlSystemInterface::SetClipboardText(const Rml::String& text) { clipboard = text; } void RmlSystemInterface::GetClipboardText(Rml::String& text) { text = clipboard; } RmlRenderInterface::RmlRenderInterface(RenderState& renderState) : State(&renderState) { auto gal = Gal::GetImplementation(); auto pipelineConfig = gal->CreatePipelineConfig(); pipelineConfig->AddShaderParameter("viewportSize", Gal::Type::Vec2u32); pipelineConfig->AddShaderParameter("translation", Gal::Type::Vec2); pipelineConfig->SetTarget(gal->GetDefaultFramebuffer()); auto vertAsset = AssetManager::GetAssetByAssetName("/altcraft/shaders/vert/rml"); std::string vertSource((char*)vertAsset->data.data(), (char*)vertAsset->data.data() + vertAsset->data.size()); auto pixelAsset = AssetManager::GetAssetByAssetName("/altcraft/shaders/frag/rml"); std::string pixelSource((char*)pixelAsset->data.data(), (char*)pixelAsset->data.data() + pixelAsset->data.size()); pipelineConfig->SetVertexShader(gal->LoadVertexShader(vertSource)); pipelineConfig->SetPixelShader(gal->LoadPixelShader(pixelSource)); auto vertBuffBind = pipelineConfig->BindVertexBuffer({ {"pos", Gal::Type::Vec2}, {"color", Gal::Type::Vec4u8}, {"", Gal::Type::Vec2}, //it's not used in shader, so driver optimizes it away }); auto indexBuffBind = pipelineConfig->BindIndexBuffer(); pipeline = gal->BuildPipeline(pipelineConfig); vertexBuffer = gal->CreateBuffer(); indexBuffer = gal->CreateBuffer(); pipelineInstance = pipeline->CreateInstance({ {vertBuffBind, vertexBuffer}, {indexBuffBind, indexBuffer}, }); glCheckError(); auto texturePipelineConfig = gal->CreatePipelineConfig(); texturePipelineConfig->AddShaderParameter("viewportSize", Gal::Type::Vec2u32); texturePipelineConfig->AddShaderParameter("translation", Gal::Type::Vec2); texturePipelineConfig->AddShaderParameter("fontTexture", Gal::Type::Int32); texturePipelineConfig->SetTarget(gal->GetDefaultFramebuffer()); auto texturePixelAsset = AssetManager::GetAssetByAssetName("/altcraft/shaders/frag/rmltex"); std::string texturePixelSource((char*)texturePixelAsset->data.data(), (char*)texturePixelAsset->data.data() + texturePixelAsset->data.size()); texturePipelineConfig->SetVertexShader(gal->LoadVertexShader(vertSource)); texturePipelineConfig->SetPixelShader(gal->LoadPixelShader(texturePixelSource)); auto texVertBuffBind = texturePipelineConfig->BindVertexBuffer({ {"pos", Gal::Type::Vec2}, {"color", Gal::Type::Vec4u8}, {"tex_coord", Gal::Type::Vec2}, }); auto texIndexBuffBind = texturePipelineConfig->BindIndexBuffer(); texPipeline = gal->BuildPipeline(texturePipelineConfig); texPipelineInstance = texPipeline->CreateInstance({ {texVertBuffBind, vertexBuffer}, {texIndexBuffBind, indexBuffer}, }); glCheckError(); } RmlRenderInterface::~RmlRenderInterface() { glCheckError(); } void RmlRenderInterface::RenderGeometry(Rml::Vertex* vertices, int num_vertices, int* indices, int num_indices, Rml::TextureHandle texture, const Rml::Vector2f& translation) { indexBuffer->SetData({ reinterpret_cast(indices), reinterpret_cast(indices + num_indices) }); vertexBuffer->SetData({ reinterpret_cast(vertices), reinterpret_cast(vertices + num_vertices) }); glCheckError(); if (texture) { texPipeline->Activate(); glCheckError(); texPipeline->SetShaderParameter("translation", glm::vec2(translation.x, translation.y)); glCheckError(); texPipelineInstance->Activate(); glCheckError(); glBindTexture(GL_TEXTURE_2D, texture); glCheckError(); texPipelineInstance->Render(0, num_indices); } else { pipeline->Activate(); glCheckError(); pipeline->SetShaderParameter("translation", glm::vec2(translation.x, translation.y)); glCheckError(); pipelineInstance->Activate(); glCheckError(); pipelineInstance->Render(0, num_indices); } glCheckError(); } void RmlRenderInterface::EnableScissorRegion(bool enable) { if (enable) glEnable(GL_SCISSOR_TEST); else glDisable(GL_SCISSOR_TEST); } void RmlRenderInterface::SetScissorRegion(int x, int y, int width, int height) { glScissor(x, vpHeight - (y + height), width, height); glCheckError(); } bool RmlRenderInterface::LoadTexture(Rml::TextureHandle& texture_handle, Rml::Vector2i& texture_dimensions, const Rml::String& source) { return false; } bool RmlRenderInterface::GenerateTexture(Rml::TextureHandle& texture_handle, const Rml::byte* source, const Rml::Vector2i& source_dimensions) { int mipLevelCount = 1; glActiveTexture(GL_TEXTURE0); GLuint texture; glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glCheckError(); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, source_dimensions.x, source_dimensions.y, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, source); glCheckError(); texture_handle = texture; return true; } void RmlRenderInterface::ReleaseTexture(Rml::TextureHandle texture) { GLuint textures = texture; glDeleteTextures(1, &textures); glCheckError(); } void RmlRenderInterface::Update(unsigned int windowWidth, unsigned int windowHeight) { glCheckError(); pipeline->SetShaderParameter("viewportSize", glm::uvec2(windowWidth, windowHeight)); texPipeline->SetShaderParameter("viewportSize", glm::uvec2(windowWidth, windowHeight)); texPipeline->SetShaderParameter("fontTexture", 0); vpWidth = windowWidth; vpHeight = windowHeight; } Rml::FileHandle RmlFileInterface::Open(const Rml::String& path) { Rml::FileHandle fileId = handles.rbegin() != handles.rend() ? handles.rbegin()->first + 1 : 1; while (handles.find(fileId) != handles.end()) fileId++; AssetHandle handle; handle.fileName = path; std::string assetName = path; if (*assetName.begin() != '/') assetName = "/" + assetName; handle.assetPtr = AssetManager::GetAssetByAssetName(assetName); handle.filePos = 0; if (handle.assetPtr != nullptr) handles.insert(std::make_pair(fileId, handle)); else fileId = 0; return fileId; } void RmlFileInterface::Close(Rml::FileHandle file) { handles.erase(file); } size_t RmlFileInterface::Read(void* buffer, size_t size, Rml::FileHandle file) { size_t readed = 0; readed = _min((size_t)(handles[file].assetPtr->data.size() - handles[file].filePos), size); std::memcpy(buffer, handles[file].assetPtr->data.data() + handles[file].filePos, readed); handles[file].filePos += readed; return readed; } bool RmlFileInterface::Seek(Rml::FileHandle file, long offset, int origin) { unsigned long long base = 0; if (origin == SEEK_CUR) base = handles[file].filePos; else if (origin == SEEK_END) base = handles[file].assetPtr->data.size(); handles[file].filePos = base + offset; return true; } size_t RmlFileInterface::Tell(Rml::FileHandle file) { return handles[file].filePos; }