#pragma once #include #include #include "Renderer.hpp" class RmlSystemInterface : public Rml::SystemInterface { double totalTime; public: virtual double GetElapsedTime() override; virtual bool LogMessage(Rml::Log::Type type, const Rml::String& message) override; virtual void SetClipboardText(const Rml::String& text) override; virtual void GetClipboardText(Rml::String& text) override; inline void Update(double timeToUpdate) { totalTime += timeToUpdate; } std::string clipboard; }; class RmlRenderInterface : public Rml::RenderInterface { RenderState* State; GLuint Vao, Vbo, Ebo; public: RmlRenderInterface(RenderState &renderState); RmlRenderInterface(const RmlRenderInterface&) = delete; RmlRenderInterface(RmlRenderInterface&&) = delete; RmlRenderInterface& operator=(const RmlRenderInterface&) = delete; RmlRenderInterface& operator=(RmlRenderInterface&&) = delete; ~RmlRenderInterface(); virtual void RenderGeometry(Rml::Vertex* vertices, int num_vertices, int* indices, int num_indices, Rml::TextureHandle texture, const Rml::Vector2f& translation) override; virtual void EnableScissorRegion(bool enable) override; virtual void SetScissorRegion(int x, int y, int width, int height) override; virtual bool LoadTexture(Rml::TextureHandle& texture_handle, Rml::Vector2i& texture_dimensions, const Rml::String& source) override; virtual bool GenerateTexture(Rml::TextureHandle& texture_handle, const Rml::byte* source, const Rml::Vector2i& source_dimensions) override; virtual void ReleaseTexture(Rml::TextureHandle texture) override; void Update(unsigned int windowWidth, unsigned int windowHeight); };