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#pragma once
#include <map>
#include <thread>
#include <mutex>
#include <condition_variable>
#include <queue>
#include "Block.hpp"
#include "Packet.hpp"
#include "Section.hpp"
class World {
public:
World();
~World();
void ParseChunkData(Packet packet);
std::map<PositionI, Section> m_sections;
private:
//utility vars
World(const World& other);
World&operator=(const World &other);
//utility methods
std::thread m_sectionParseThread;
std::queue<std::map<PositionI,Section>::iterator> m_sectionToParse;
//game vars
int m_dimension = 0;
//game methods
std::mutex m_parseSectionMutex;
std::condition_variable m_parseSectionWaiter;
Section ParseSection(byte *data, size_t &dataLen);
void SectionParsingThread();
bool isContinue=true;
};
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