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#version 330 core
in vec2 TexCoord;
uniform sampler2D textureAtlas;
uniform int block;
vec4 GetTextureByBlockId(int BlockId) {
return vec4(0,0,0,0);
}
void main()
{
vec4 TextureCoords = GetTextureByBlockId(block);
gl_FragmentColor = texture(blockTexture,TexCoord);
}
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