1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
|
/// @ref gtc_epsilon
/// @file glm/gtc/epsilon.inl
// Dependency:
#include "quaternion.hpp"
#include "../vector_relational.hpp"
#include "../common.hpp"
#include "../vec2.hpp"
#include "../vec3.hpp"
#include "../vec4.hpp"
namespace glm
{
template <>
GLM_FUNC_QUALIFIER bool epsilonEqual
(
float const & x,
float const & y,
float const & epsilon
)
{
return abs(x - y) < epsilon;
}
template <>
GLM_FUNC_QUALIFIER bool epsilonEqual
(
double const & x,
double const & y,
double const & epsilon
)
{
return abs(x - y) < epsilon;
}
template <>
GLM_FUNC_QUALIFIER bool epsilonNotEqual
(
float const & x,
float const & y,
float const & epsilon
)
{
return abs(x - y) >= epsilon;
}
template <>
GLM_FUNC_QUALIFIER bool epsilonNotEqual
(
double const & x,
double const & y,
double const & epsilon
)
{
return abs(x - y) >= epsilon;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P> epsilonEqual
(
vecType<T, P> const & x,
vecType<T, P> const & y,
T const & epsilon
)
{
return lessThan(abs(x - y), vecType<T, P>(epsilon));
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P> epsilonEqual
(
vecType<T, P> const & x,
vecType<T, P> const & y,
vecType<T, P> const & epsilon
)
{
return lessThan(abs(x - y), vecType<T, P>(epsilon));
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P> epsilonNotEqual
(
vecType<T, P> const & x,
vecType<T, P> const & y,
T const & epsilon
)
{
return greaterThanEqual(abs(x - y), vecType<T, P>(epsilon));
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P> epsilonNotEqual
(
vecType<T, P> const & x,
vecType<T, P> const & y,
vecType<T, P> const & epsilon
)
{
return greaterThanEqual(abs(x - y), vecType<T, P>(epsilon));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<bool, P> epsilonEqual
(
tquat<T, P> const & x,
tquat<T, P> const & y,
T const & epsilon
)
{
tvec4<T, P> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w);
return lessThan(abs(v), tvec4<T, P>(epsilon));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<bool, P> epsilonNotEqual
(
tquat<T, P> const & x,
tquat<T, P> const & y,
T const & epsilon
)
{
tvec4<T, P> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w);
return greaterThanEqual(abs(v), tvec4<T, P>(epsilon));
}
}//namespace glm
|