1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
|
/// @ref gtc_noise
/// @file glm/gtc/noise.hpp
///
/// @see core (dependence)
///
/// @defgroup gtc_noise GLM_GTC_noise
/// @ingroup gtc
///
/// Defines 2D, 3D and 4D procedural noise functions
/// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise":
/// https://github.com/ashima/webgl-noise
/// Following Stefan Gustavson's paper "Simplex noise demystified":
/// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
/// <glm/gtc/noise.hpp> need to be included to use these functionalities.
#pragma once
// Dependencies
#include "../detail/setup.hpp"
#include "../detail/precision.hpp"
#include "../detail/_noise.hpp"
#include "../geometric.hpp"
#include "../common.hpp"
#include "../vector_relational.hpp"
#include "../vec2.hpp"
#include "../vec3.hpp"
#include "../vec4.hpp"
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTC_noise extension included")
#endif
namespace glm
{
/// @addtogroup gtc_noise
/// @{
/// Classic perlin noise.
/// @see gtc_noise
template <typename T, precision P, template<typename, precision> class vecType>
GLM_FUNC_DECL T perlin(
vecType<T, P> const & p);
/// Periodic perlin noise.
/// @see gtc_noise
template <typename T, precision P, template<typename, precision> class vecType>
GLM_FUNC_DECL T perlin(
vecType<T, P> const & p,
vecType<T, P> const & rep);
/// Simplex noise.
/// @see gtc_noise
template <typename T, precision P, template<typename, precision> class vecType>
GLM_FUNC_DECL T simplex(
vecType<T, P> const & p);
/// @}
}//namespace glm
#include "noise.inl"
|