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/// @ref gtc_quaternion
/// @file glm/gtc/quaternion.hpp
///
/// @see core (dependence)
/// @see gtc_constants (dependence)
///
/// @defgroup gtc_quaternion GLM_GTC_quaternion
/// @ingroup gtc
///
/// Include <glm/gtc/quaternion.hpp> to use the features of this extension.
///
/// Defines a templated quaternion type and several quaternion operations.
#pragma once
// Dependency:
#include "../mat3x3.hpp"
#include "../mat4x4.hpp"
#include "../vec3.hpp"
#include "../vec4.hpp"
#include "../gtc/constants.hpp"
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTC_quaternion extension included")
#endif
namespace glm
{
/// @addtogroup gtc_quaternion
/// @{
template<typename T, qualifier Q = defaultp>
struct tquat
{
// -- Implementation detail --
typedef tquat<T, Q> type;
typedef T value_type;
// -- Data --
# if GLM_HAS_ALIGNED_TYPE
# if GLM_COMPILER & GLM_COMPILER_GCC
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wpedantic"
# endif
# if GLM_COMPILER & GLM_COMPILER_CLANG
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
# pragma clang diagnostic ignored "-Wnested-anon-types"
# endif
union
{
struct { T x, y, z, w;};
typename detail::storage<T, sizeof(T) * 4, detail::is_aligned<Q>::value>::type data;
};
# if GLM_COMPILER & GLM_COMPILER_CLANG
# pragma clang diagnostic pop
# endif
# if GLM_COMPILER & GLM_COMPILER_GCC
# pragma GCC diagnostic pop
# endif
# else
T x, y, z, w;
# endif
// -- Component accesses --
typedef length_t length_type;
/// Return the count of components of a quaternion
GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 4;}
GLM_FUNC_DECL T & operator[](length_type i);
GLM_FUNC_DECL T const& operator[](length_type i) const;
// -- Implicit basic constructors --
GLM_FUNC_DECL GLM_CONSTEXPR tquat() GLM_DEFAULT_CTOR;
GLM_FUNC_DECL GLM_CONSTEXPR tquat(tquat<T, Q> const& q) GLM_DEFAULT;
template<qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR tquat(tquat<T, P> const& q);
// -- Explicit basic constructors --
GLM_FUNC_DECL GLM_CONSTEXPR tquat(T s, vec<3, T, Q> const& v);
GLM_FUNC_DECL GLM_CONSTEXPR tquat(T w, T x, T y, T z);
// -- Conversion constructors --
template<typename U, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tquat(tquat<U, P> const& q);
/// Explicit conversion operators
# if GLM_HAS_EXPLICIT_CONVERSION_OPERATORS
GLM_FUNC_DECL explicit operator mat<3, 3, T, Q>();
GLM_FUNC_DECL explicit operator mat<4, 4, T, Q>();
# endif
/// Create a quaternion from two normalized axis
///
/// @param u A first normalized axis
/// @param v A second normalized axis
/// @see gtc_quaternion
/// @see http://lolengine.net/blog/2013/09/18/beautiful-maths-quaternion-from-vectors
GLM_FUNC_DECL tquat(vec<3, T, Q> const& u, vec<3, T, Q> const& v);
/// Build a quaternion from euler angles (pitch, yaw, roll), in radians.
GLM_FUNC_DECL GLM_EXPLICIT tquat(vec<3, T, Q> const& eulerAngles);
GLM_FUNC_DECL GLM_EXPLICIT tquat(mat<3, 3, T, Q> const& q);
GLM_FUNC_DECL GLM_EXPLICIT tquat(mat<4, 4, T, Q> const& q);
// -- Unary arithmetic operators --
GLM_FUNC_DECL tquat<T, Q> & operator=(tquat<T, Q> const& q) GLM_DEFAULT;
template<typename U>
GLM_FUNC_DECL tquat<T, Q> & operator=(tquat<U, Q> const& q);
template<typename U>
GLM_FUNC_DECL tquat<T, Q> & operator+=(tquat<U, Q> const& q);
template<typename U>
GLM_FUNC_DECL tquat<T, Q> & operator-=(tquat<U, Q> const& q);
template<typename U>
GLM_FUNC_DECL tquat<T, Q> & operator*=(tquat<U, Q> const& q);
template<typename U>
GLM_FUNC_DECL tquat<T, Q> & operator*=(U s);
template<typename U>
GLM_FUNC_DECL tquat<T, Q> & operator/=(U s);
};
// -- Unary bit operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL tquat<T, Q> operator+(tquat<T, Q> const& q);
template<typename T, qualifier Q>
GLM_FUNC_DECL tquat<T, Q> operator-(tquat<T, Q> const& q);
// -- Binary operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL tquat<T, Q> operator+(tquat<T, Q> const& q, tquat<T, Q> const& p);
template<typename T, qualifier Q>
GLM_FUNC_DECL tquat<T, Q> operator-(tquat<T, Q> const& q, tquat<T, Q> const& p);
template<typename T, qualifier Q>
GLM_FUNC_DECL tquat<T, Q> operator*(tquat<T, Q> const& q, tquat<T, Q> const& p);
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<3, T, Q> operator*(tquat<T, Q> const& q, vec<3, T, Q> const& v);
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<3, T, Q> operator*(vec<3, T, Q> const& v, tquat<T, Q> const& q);
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<4, T, Q> operator*(tquat<T, Q> const& q, vec<4, T, Q> const& v);
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<4, T, Q> operator*(vec<4, T, Q> const& v, tquat<T, Q> const& q);
template<typename T, qualifier Q>
GLM_FUNC_DECL tquat<T, Q> operator*(tquat<T, Q> const& q, T const& s);
template<typename T, qualifier Q>
GLM_FUNC_DECL tquat<T, Q> operator*(T const& s, tquat<T, Q> const& q);
template<typename T, qualifier Q>
GLM_FUNC_DECL tquat<T, Q> operator/(tquat<T, Q> const& q, T const& s);
// -- Boolean operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL bool operator==(tquat<T, Q> const& q1, tquat<T, Q> const& q2);
template<typename T, qualifier Q>
GLM_FUNC_DECL bool operator!=(tquat<T, Q> const& q1, tquat<T, Q> const& q2);
/// Returns the length of the quaternion.
///
/// @tparam T Floating-point scalar types.
///
/// @see gtc_quaternion
template<typename T, qualifier Q>
GLM_FUNC_DECL T length(tquat<T, Q> const& q);
/// Returns the normalized quaternion.
///
/// @tparam T Floating-point scalar types.
///
/// @see gtc_quaternion
template<typename T, qualifier Q>
GLM_FUNC_DECL tquat<T, Q> normalize(tquat<T, Q> const& q);
/// Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ...
///
/// @tparam T Floating-point scalar types.
///
/// @see gtc_quaternion
template<typename T, qualifier Q>
GLM_FUNC_DECL T dot(tquat<T, Q> const& x, tquat<T, Q> const& y);
/// Spherical linear interpolation of two quaternions.
/// The interpolation is oriented and the rotation is performed at constant speed.
/// For short path spherical linear interpolation, use the slerp function.
///
/// @param x A quaternion
/// @param y A quaternion
/// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
/// @tparam T Floating-point scalar types.
///
/// @see - slerp(tquat<T, Q> const& x, tquat<T, Q> const& y, T const& a)
/// @see gtc_quaternion
template<typename T, qualifier Q>
GLM_FUNC_DECL tquat<T, Q> mix(tquat<T, Q> const& x, tquat<T, Q> const& y, T a);
/// Linear interpolation of two quaternions.
/// The interpolation is oriented.
///
/// @param x A quaternion
/// @param y A quaternion
/// @param a Interpolation factor. The interpolation is defined in the range [0, 1].
/// @tparam T Floating-point scalar types.
///
/// @see gtc_quaternion
template<typename T, qualifier Q>
GLM_FUNC_DECL tquat<T, Q> lerp(tquat<T, Q> const& x, tquat<T, Q> const& y, T a);
/// Spherical linear interpolation of two quaternions.
/// The interpolation always take the short path and the rotation is performed at constant speed.
///
/// @param x A quaternion
/// @param y A quaternion
/// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
/// @tparam T Floating-point scalar types.
///
/// @see gtc_quaternion
template<typename T, qualifier Q>
GLM_FUNC_DECL tquat<T, Q> slerp(tquat<T, Q> const& x, tquat<T, Q> const& y, T a);
/// Returns the q conjugate.
///
/// @tparam T Floating-point scalar types.
///
/// @see gtc_quaternion
template<typename T, qualifier Q>
GLM_FUNC_DECL tquat<T, Q> conjugate(tquat<T, Q> const& q);
/// Returns the q inverse.
///
/// @tparam T Floating-point scalar types.
///
/// @see gtc_quaternion
template<typename T, qualifier Q>
GLM_FUNC_DECL tquat<T, Q> inverse(tquat<T, Q> const& q);
/// Rotates a quaternion from a vector of 3 components axis and an angle.
///
/// @param q Source orientation
/// @param angle Angle expressed in radians.
/// @param axis Axis of the rotation
/// @tparam T Floating-point scalar types.
///
/// @see gtc_quaternion
template<typename T, qualifier Q>
GLM_FUNC_DECL tquat<T, Q> rotate(tquat<T, Q> const& q, T const& angle, vec<3, T, Q> const& axis);
/// Returns euler angles, pitch as x, yaw as y, roll as z.
/// The result is expressed in radians.
///
/// @tparam T Floating-point scalar types.
///
/// @see gtc_quaternion
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<3, T, Q> eulerAngles(tquat<T, Q> const& x);
/// Returns roll value of euler angles expressed in radians.
///
/// @tparam T Floating-point scalar types.
///
/// @see gtc_quaternion
template<typename T, qualifier Q>
GLM_FUNC_DECL T roll(tquat<T, Q> const& x);
/// Returns pitch value of euler angles expressed in radians.
///
/// @tparam T Floating-point scalar types.
///
/// @see gtc_quaternion
template<typename T, qualifier Q>
GLM_FUNC_DECL T pitch(tquat<T, Q> const& x);
/// Returns yaw value of euler angles expressed in radians.
///
/// @tparam T Floating-point scalar types.
///
/// @see gtc_quaternion
template<typename T, qualifier Q>
GLM_FUNC_DECL T yaw(tquat<T, Q> const& x);
/// Converts a quaternion to a 3 * 3 matrix.
///
/// @tparam T Floating-point scalar types.
///
/// @see gtc_quaternion
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> mat3_cast(tquat<T, Q> const& x);
/// Converts a quaternion to a 4 * 4 matrix.
///
/// @tparam T Floating-point scalar types.
///
/// @see gtc_quaternion
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> mat4_cast(tquat<T, Q> const& x);
/// Converts a pure rotation 3 * 3 matrix to a quaternion.
///
/// @tparam T Floating-point scalar types.
///
/// @see gtc_quaternion
template<typename T, qualifier Q>
GLM_FUNC_DECL tquat<T, Q> quat_cast(mat<3, 3, T, Q> const& x);
/// Converts a pure rotation 4 * 4 matrix to a quaternion.
///
/// @tparam T Floating-point scalar types.
///
/// @see gtc_quaternion
template<typename T, qualifier Q>
GLM_FUNC_DECL tquat<T, Q> quat_cast(mat<4, 4, T, Q> const& x);
/// Returns the quaternion rotation angle.
///
/// @tparam T Floating-point scalar types.
///
/// @see gtc_quaternion
template<typename T, qualifier Q>
GLM_FUNC_DECL T angle(tquat<T, Q> const& x);
/// Returns the q rotation axis.
///
/// @tparam T Floating-point scalar types.
///
/// @see gtc_quaternion
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<3, T, Q> axis(tquat<T, Q> const& x);
/// Build a quaternion from an angle and a normalized axis.
///
/// @param angle Angle expressed in radians.
/// @param axis Axis of the quaternion, must be normalized.
/// @tparam T Floating-point scalar types.
///
/// @see gtc_quaternion
template<typename T, qualifier Q>
GLM_FUNC_DECL tquat<T, Q> angleAxis(T const& angle, vec<3, T, Q> const& axis);
/// Returns the component-wise comparison result of x < y.
///
/// @tparam T Floating-point scalar types.
///
/// @see gtc_quaternion
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<4, bool, Q> lessThan(tquat<T, Q> const& x, tquat<T, Q> const& y);
/// Returns the component-wise comparison of result x <= y.
///
/// @tparam T Floating-point scalar types.
///
/// @see gtc_quaternion
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<4, bool, Q> lessThanEqual(tquat<T, Q> const& x, tquat<T, Q> const& y);
/// Returns the component-wise comparison of result x > y.
///
/// @tparam T Floating-point scalar types.
///
/// @see gtc_quaternion
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<4, bool, Q> greaterThan(tquat<T, Q> const& x, tquat<T, Q> const& y);
/// Returns the component-wise comparison of result x >= y.
///
/// @tparam T Floating-point scalar types.
///
/// @see gtc_quaternion
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<4, bool, Q> greaterThanEqual(tquat<T, Q> const& x, tquat<T, Q> const& y);
/// Returns the component-wise comparison of result x == y.
///
/// @tparam T Floating-point scalar types.
///
/// @see gtc_quaternion
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<4, bool, Q> equal(tquat<T, Q> const& x, tquat<T, Q> const& y);
/// Returns the component-wise comparison of result x != y.
///
/// @tparam T Floating-point scalar types.
///
/// @see gtc_quaternion
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<4, bool, Q> notEqual(tquat<T, Q> const& x, tquat<T, Q> const& y);
/// Returns true if x holds a NaN (not a number)
/// representation in the underlying implementation's set of
/// floating point representations. Returns false otherwise,
/// including for implementations with no NaN
/// representations.
///
/// /!\ When using compiler fast math, this function may fail.
///
/// @tparam T Floating-point scalar types.
///
/// @see gtc_quaternion
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<4, bool, Q> isnan(tquat<T, Q> const& x);
/// Returns true if x holds a positive infinity or negative
/// infinity representation in the underlying implementation's
/// set of floating point representations. Returns false
/// otherwise, including for implementations with no infinity
/// representations.
///
/// @tparam T Floating-point scalar types.
///
/// @see gtc_quaternion
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<4, bool, Q> isinf(tquat<T, Q> const& x);
/// @}
} //namespace glm
#include "quaternion.inl"
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