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#pragma once
#include <vector>
#include <map>
#include <condition_variable>
#include <easylogging++.h>
#include <world/Block.hpp>
#include <Vector.hpp>
#include <Utility.hpp>
const int SECTION_WIDTH = 16;
const int SECTION_LENGTH = 16;
const int SECTION_HEIGHT = 16;
class Section {
std::vector<unsigned short> m_palette;
byte *m_dataBlocks = nullptr;
size_t m_dataBlocksLen;
byte *m_dataLight = nullptr;
byte *m_dataSkyLight = nullptr;
byte m_bitsPerBlock = 0;
std::vector<Block> m_blocks;
std::condition_variable parseWaiter;
Section();
Vector worldPosition;
public:
void Parse();
Section(Vector position, byte *dataBlocks, size_t dataBlocksLength, byte *dataLight, byte *dataSky, byte bitsPerBlock,
std::vector<unsigned short> palette);
~Section();
Block &GetBlock(Vector pos);
Section &operator=(Section other);
friend void swap(Section &a, Section &b);
Section(const Section &other);
Vector GetPosition();
};
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