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#pragma once
class GameState;
class Render;
class NetworkClient;
class LoopExecutionTimeController;
enum class State {
InitialLoading,
MainMenu,
Loading,
Playing,
Paused,
Inventory,
Chat,
NeedRespawn,
};
void RunGame();
State GetState();
void SetState(State newState);
GameState* GetGameState();
Render* GetRender();
NetworkClient* GetNetworkClient();
LoopExecutionTimeController *GetTime();
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