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#pragma once
#include <vector>
#include <map>
#include "Block.hpp"
#include "Vector.hpp"
class Section {
std::vector<long long> block;
unsigned char light[2048] = {};
unsigned char sky[2048] = {};
unsigned char bitsPerBlock = 0;
std::vector<unsigned short> palette;
Vector worldPosition;
mutable size_t hash = 0;
void CalculateHash() const;
std::map<Vector, BlockId> overrideList;
public:
Section(Vector pos, unsigned char bitsPerBlock, std::vector<unsigned short> palette, std::vector<long long> blockData, const std::vector<unsigned char> &lightData, const std::vector<unsigned char> &skyData);
Section() = default;
BlockId GetBlockId(Vector pos) const;
unsigned char GetBlockLight(Vector pos) const;
unsigned char GetBlockSkyLight(Vector pos) const;
void SetBlockId(Vector pos, BlockId value);
void SetBlockLight(Vector pos, unsigned char value);
void SetBlockSkyLight(Vector pos, unsigned char value);
Vector GetPosition() const;
size_t GetHash() const;
};
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