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#pragma once
#include "Thread.hpp"
#include "GameState.hpp"
#include "Event.hpp"
class ThreadGame: Thread {
std::shared_ptr<GameState> gs;
bool isRunning = true;
bool isMoving[5] = { 0,0,0,0,0 };
public:
ThreadGame();
~ThreadGame();
void Execute() override;
};
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