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#pragma once
#include <SFML/Graphics.hpp>
#include <easylogging++.h>
#include <GL/glew.h>
class Texture {
Texture(Texture&);
Texture&operator=(Texture&);
public:
GLuint texture;
Texture(std::string filename, GLenum textureWrapping = GL_CLAMP_TO_BORDER, GLenum textureFiltering = GL_NEAREST);
~Texture();
};
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