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#include <world/Collision.hpp>
bool TestCollision(AABB first, AABB second) {
double firstXl = first.x;
double firstXr = first.x + first.w;
double firstYl = first.y;
double firstYr = first.y + first.h;
double firstZl = first.z;
double firstZr = first.z + first.l;
double secondXl = second.x;
double secondXr = second.x + second.w;
double secondYl = second.y;
double secondYr = second.y + second.h;
double secondZl = second.z;
double secondZr = second.z + second.l;
bool collidesOnX = firstXr >= secondXl && firstXl <= secondXr;
bool collidesOnY = firstYr >= secondYl && firstYl <= secondYr;
bool collidesOnZ = firstZr >= secondZl && firstZl <= secondZr;
return collidesOnX && collidesOnY && collidesOnZ;
}
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