/*++ BUILD Version: 0001 // Increment this if a change has global effects Copyright (c) 1990-1993 Microsoft Corporation Module Name: ntddwave.h Abstract: This include file defines all constants and types for accessing an NT wave device. Author: NigelThompson (NigelT) 17-May-91 Revision History: --*/ #ifndef _NTDDWAVE_ #define _NTDDWAVE_ #include // general sound stuff // // Device Name - this string is the name of the device. It is the name // that when added to the name of the root of the device tree and with // the device number appended, gives the name of the device required for // a call to NtOpenFile. // So for example, if the root is \Device and the Device type is // WaveIn and the device number is 2, the full name is \Device\WaveIn2 // #define DD_WAVE_IN_DEVICE_NAME "\\Device\\WaveIn" #define DD_WAVE_IN_DEVICE_NAME_U L"\\Device\\WaveIn" #define DD_WAVE_OUT_DEVICE_NAME "\\Device\\WaveOut" #define DD_WAVE_OUT_DEVICE_NAME_U L"\\Device\\WaveOut" // // WAVE device driver IOCTL set // #define IOCTL_WAVE_QUERY_FORMAT CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x0001, METHOD_BUFFERED, FILE_READ_ACCESS) #define IOCTL_WAVE_SET_FORMAT CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x0002, METHOD_BUFFERED, FILE_WRITE_ACCESS) #define IOCTL_WAVE_GET_CAPABILITIES CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x0003, METHOD_BUFFERED, FILE_READ_ACCESS) #define IOCTL_WAVE_SET_STATE CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x0004, METHOD_BUFFERED, FILE_WRITE_ACCESS) #define IOCTL_WAVE_GET_STATE CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x0005, METHOD_BUFFERED, FILE_WRITE_ACCESS) #define IOCTL_WAVE_GET_POSITION CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x0006, METHOD_BUFFERED, FILE_WRITE_ACCESS) #define IOCTL_WAVE_SET_VOLUME CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x0007, METHOD_BUFFERED, FILE_READ_ACCESS) #define IOCTL_WAVE_GET_VOLUME CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x0008, METHOD_BUFFERED, FILE_READ_ACCESS) #define IOCTL_WAVE_SET_PITCH CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x0009, METHOD_BUFFERED, FILE_WRITE_ACCESS) #define IOCTL_WAVE_GET_PITCH CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x000A, METHOD_BUFFERED, FILE_WRITE_ACCESS) #define IOCTL_WAVE_SET_PLAYBACK_RATE CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x000B, METHOD_BUFFERED, FILE_WRITE_ACCESS) #define IOCTL_WAVE_GET_PLAYBACK_RATE CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x000C, METHOD_BUFFERED, FILE_WRITE_ACCESS) #define IOCTL_WAVE_PLAY CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x000D, METHOD_IN_DIRECT, FILE_WRITE_ACCESS) #define IOCTL_WAVE_RECORD CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x000E, METHOD_OUT_DIRECT, FILE_WRITE_ACCESS) #define IOCTL_WAVE_BREAK_LOOP CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x000F, METHOD_BUFFERED, FILE_WRITE_ACCESS) #define IOCTL_WAVE_SET_LOW_PRIORITY CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x0010, METHOD_BUFFERED, FILE_WRITE_ACCESS) // // IOCTLs used in the debug build only // #if DBG #define IOCTL_WAVE_SET_DEBUG_LEVEL CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x0040, METHOD_BUFFERED, FILE_READ_ACCESS) #endif // DBG // // Wave position structure // typedef struct _WAVE_DD_POSITION { ULONG SampleCount; // Number of sound samples ULONG ByteCount; // Number of bytes (in SampleCount samples) } WAVE_DD_POSITION, *PWAVE_DD_POSITION; // // Wave volume structure // typedef struct _WAVE_DD_VOLUME { ULONG Left; ULONG Right; } WAVE_DD_VOLUME, *PWAVE_DD_VOLUME; #define WAVE_DD_MAX_VOLUME 0xFFFFFFFF // Maximum volume // // Wave pitch shift structure // typedef struct _WAVE_DD_PITCH { ULONG Pitch; // fixed point value 1.0 = 0x10000 } WAVE_DD_PITCH, *PWAVE_DD_PITCH; // // Wave playback rate structure // typedef struct _WAVE_DD_PLAYBACK_RATE { ULONG Rate; // fixed point value 1.0 = 0x10000 } WAVE_DD_PLAYBACK_RATE, *PWAVE_DD_PLAYBACK_RATE; // // State flags used to set the state of a driver // #define WAVE_DD_STOP 0x0001 #define WAVE_DD_PLAY 0x0002 // output devices only #define WAVE_DD_RECORD 0x0003 // input devices only #define WAVE_DD_RESET 0x0004 // // States returned by the get state ioctl // #define WAVE_DD_IDLE 0x0000 #define WAVE_DD_STOPPED 0x0001 // stopped #define WAVE_DD_PLAYING 0x0002 // output devices only #define WAVE_DD_RECORDING 0x0003 // input devices only #endif // _NTDDWAVE_