// console.cpp - GUIConsole object
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <fcntl.h>
#include <sys/reboot.h>
#include <sys/stat.h>
#include <sys/time.h>
#include <sys/mman.h>
#include <sys/types.h>
#include <sys/ioctl.h>
#include <time.h>
#include <unistd.h>
#include <stdlib.h>
#include <string>
extern "C" {
#include "../twcommon.h"
#include "../minuitwrp/minui.h"
}
#include "rapidxml.hpp"
#include "objects.hpp"
static std::vector<std::string> gConsole;
static std::vector<std::string> gConsoleColor;
static FILE* ors_file;
extern "C" void __gui_print(const char *color, char *buf)
{
char *start, *next;
if (buf[0] == '\n' && strlen(buf) < 2) {
// This prevents the double lines bug seen in the console during zip installs
return;
}
for (start = next = buf; *next != '\0';)
{
if (*next == '\n')
{
*next = '\0';
gConsole.push_back(start);
gConsoleColor.push_back(color);
start = ++next;
}
else
++next;
}
// The text after last \n (or whole string if there is no \n)
if(*start) {
gConsole.push_back(start);
gConsoleColor.push_back(color);
}
if (ors_file) {
fprintf(ors_file, "%s\n", buf);
fflush(ors_file);
}
}
extern "C" void gui_print(const char *fmt, ...)
{
char buf[512]; // We're going to limit a single request to 512 bytes
va_list ap;
va_start(ap, fmt);
vsnprintf(buf, 512, fmt, ap);
va_end(ap);
fputs(buf, stdout);
__gui_print("normal", buf);
return;
}
extern "C" void gui_print_color(const char *color, const char *fmt, ...)
{
char buf[512]; // We're going to limit a single request to 512 bytes
va_list ap;
va_start(ap, fmt);
vsnprintf(buf, 512, fmt, ap);
va_end(ap);
fputs(buf, stdout);
__gui_print(color, buf);
return;
}
extern "C" void gui_set_FILE(FILE* f)
{
ors_file = f;
}
GUIConsole::GUIConsole(xml_node<>* node) : GUIScrollList(node)
{
xml_node<>* child;
mLastCount = 0;
scrollToEnd = true;
mSlideoutX = mSlideoutY = mSlideoutW = mSlideoutH = 0;
mSlideout = 0;
mSlideoutState = visible;
allowSelection = false; // console doesn't support list item selections
if (!node)
{
mRenderX = 0; mRenderY = 0; mRenderW = gr_fb_width(); mRenderH = gr_fb_height();
}
else
{
child = FindNode(node, "color");
if (child)
{
mFontColor = LoadAttrColor(child, "foreground", mFontColor);
mBackgroundColor = LoadAttrColor(child, "background", mBackgroundColor);
//mScrollColor = LoadAttrColor(child, "scroll", mScrollColor);
}
child = FindNode(node, "slideout");
if (child)
{
mSlideout = 1;
mSlideoutState = hidden;
LoadPlacement(child, &mSlideoutX, &mSlideoutY, &mSlideoutW, &mSlideoutH, &mPlacement);
mSlideoutImage = LoadAttrImage(child, "resource");
if (mSlideoutImage && mSlideoutImage->GetResource())
{
mSlideoutW = mSlideoutImage->GetWidth();
mSlideoutH = mSlideoutImage->GetHeight();
if (mPlacement == CENTER || mPlacement == CENTER_X_ONLY) {
mSlideoutX = mSlideoutX - (mSlideoutW / 2);
if (mPlacement == CENTER) {
mSlideoutY = mSlideoutY - (mSlideoutH / 2);
}
}
}
}
}
}
int GUIConsole::RenderSlideout(void)
{
if (!mSlideoutImage || !mSlideoutImage->GetResource())
return -1;
gr_blit(mSlideoutImage->GetResource(), 0, 0, mSlideoutW, mSlideoutH, mSlideoutX, mSlideoutY);
return 0;
}
bool GUIConsole::AddLines()
{
if (mLastCount == gConsole.size())
return false; // nothing to add
size_t prevCount = mLastCount;
mLastCount = gConsole.size();
// Due to word wrap, figure out what / how the newly added text needs to be added to the render vector that is word wrapped
// Note, that multiple consoles on different GUI pages may be different widths or use different fonts, so the word wrapping
// may different in different console windows
for (size_t i = prevCount; i < mLastCount; i++) {
string curr_line = gConsole[i];
string curr_color = gConsoleColor[i];
for(;;) {
size_t line_char_width = gr_maxExW(curr_line.c_str(), mFont->GetResource(), mRenderW);
if (line_char_width < curr_line.size()) {
rConsole.push_back(curr_line.substr(0, line_char_width));
rConsoleColor.push_back(curr_color);
curr_line = curr_line.substr(line_char_width);
} else {
rConsole.push_back(curr_line);
rConsoleColor.push_back(curr_color);
break;
}
}
}
return true;
}
int GUIConsole::RenderConsole(void)
{
AddLines();
GUIScrollList::Render();
// if last line is fully visible, keep tracking the last line when new lines are added
int bottom_offset = GetDisplayRemainder() - actualItemHeight;
bool isAtBottom = firstDisplayedItem == GetItemCount() - GetDisplayItemCount() - (bottom_offset != 0) && y_offset == bottom_offset;
if (isAtBottom)
scrollToEnd = true;
#if 0
// debug - show if we are tracking the last line
if (scrollToEnd) {
gr_color(0,255,0,255);
gr_fill(mRenderX+mRenderW-5, mRenderY+mRenderH-5, 5, 5);
} else {
gr_color(255,0,0,255);
gr_fill(mRenderX+mRenderW-5, mRenderY+mRenderH-5, 5, 5);
}
#endif
return (mSlideout ? RenderSlideout() : 0);
}
int GUIConsole::Render(void)
{
if(!isConditionTrue())
return 0;
if (mSlideout && mSlideoutState == hidden)
return RenderSlideout();
return RenderConsole();
}
int GUIConsole::Update(void)
{
if (mSlideout && mSlideoutState != visible)
{
if (mSlideoutState == hidden)
return 0;
if (mSlideoutState == request_hide)
mSlideoutState = hidden;
if (mSlideoutState == request_show)
mSlideoutState = visible;
// Any time we activate the console, we reset the position
SetVisibleListLocation(rConsole.size() - 1);
mUpdate = 1;
scrollToEnd = true;
}
if (AddLines()) {
// someone added new text
// at least the scrollbar must be updated, even if the new lines are currently not visible
mUpdate = 1;
}
if (scrollToEnd) {
// keep the last line in view
SetVisibleListLocation(rConsole.size() - 1);
}
GUIScrollList::Update();
if (mUpdate) {
mUpdate = 0;
if (Render() == 0)
return 2;
}
return 0;
}
// IsInRegion - Checks if the request is handled by this object
// Return 1 if this object handles the request, 0 if not
int GUIConsole::IsInRegion(int x, int y)
{
if (mSlideout) {
// Check if they tapped the slideout button
if (x >= mSlideoutX && x < mSlideoutX + mSlideoutW && y >= mSlideoutY && y < mSlideoutY + mSlideoutH)
return 1;
// If we're only rendering the slideout, bail now
if (mSlideoutState == hidden)
return 0;
}
return GUIScrollList::IsInRegion(x, y);
}
// NotifyTouch - Notify of a touch event
// Return 0 on success, >0 to ignore remainder of touch, and <0 on error
int GUIConsole::NotifyTouch(TOUCH_STATE state, int x, int y)
{
if(!isConditionTrue())
return -1;
if (mSlideout && x >= mSlideoutX && x < mSlideoutX + mSlideoutW && y >= mSlideoutY && y < mSlideoutY + mSlideoutH) {
if (state == TOUCH_START) {
if (mSlideoutState == hidden)
mSlideoutState = request_show;
else if (mSlideoutState == visible)
mSlideoutState = request_hide;
}
return 1;
}
scrollToEnd = false;
return GUIScrollList::NotifyTouch(state, x, y);
}
size_t GUIConsole::GetItemCount()
{
return rConsole.size();
}
void GUIConsole::RenderItem(size_t itemindex, int yPos, bool selected)
{
// Set the color for the font
if (rConsoleColor[itemindex] == "normal") {
gr_color(mFontColor.red, mFontColor.green, mFontColor.blue, mFontColor.alpha);
} else {
COLOR FontColor;
std::string color = rConsoleColor[itemindex];
ConvertStrToColor(color, &FontColor);
FontColor.alpha = 255;
gr_color(FontColor.red, FontColor.green, FontColor.blue, FontColor.alpha);
}
// render text
const char* text = rConsole[itemindex].c_str();
gr_textEx(mRenderX, yPos, text, mFont->GetResource());
}
void GUIConsole::NotifySelect(size_t item_selected)
{
// do nothing - console ignores selections
}