// keyboard.cpp - GUIKeyboard object
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <fcntl.h>
#include <sys/reboot.h>
#include <sys/stat.h>
#include <sys/time.h>
#include <sys/mman.h>
#include <sys/types.h>
#include <sys/ioctl.h>
#include <time.h>
#include <unistd.h>
#include <stdlib.h>
#include <string>
extern "C" {
#include "../common.h"
#include "../minuitwrp/minui.h"
#include "../recovery_ui.h"
}
#include "rapidxml.hpp"
#include "objects.hpp"
GUIKeyboard::GUIKeyboard(xml_node<>* node)
: Conditional(node)
{
int layoutindex, rowindex, keyindex, Xindex, Yindex, keyHeight = 0, keyWidth = 0;
char resource[9], layout[7], row[4], key[5], longpress[6];
xml_attribute<>* attr;
xml_node<>* child;
xml_node<>* keylayout;
xml_node<>* keyrow;
for (layoutindex=0; layoutindex<MAX_KEYBOARD_LAYOUTS; layoutindex++)
keyboardImg[layoutindex] = NULL;
mRendered = false;
currentLayout = 1;
mAction = NULL;
KeyboardHeight = KeyboardWidth = cursorLocation = 0;
if (!node) return;
// Load the action
child = node->first_node("action");
if (child)
{
mAction = new GUIAction(node);
}
// Load the images for the different layouts
child = node->first_node("layout");
if (child)
{
layoutindex = 1;
strcpy(resource, "resource1");
attr = child->first_attribute(resource);
while (attr && layoutindex < (MAX_KEYBOARD_LAYOUTS + 1)) {
keyboardImg[layoutindex - 1] = PageManager::FindResource(attr->value());
layoutindex++;
resource[8] = (char)(layoutindex + 48);
attr = child->first_attribute(resource);
}
}
// Check the first image to get height and width
if (keyboardImg[0] && keyboardImg[0]->GetResource())
{
KeyboardWidth = gr_get_width(keyboardImg[0]->GetResource());
KeyboardHeight = gr_get_height(keyboardImg[0]->GetResource());
}
// Load all of the layout maps
layoutindex = 1;
strcpy(layout, "layout1");
keylayout = node->first_node(layout);
while (keylayout)
{
if (layoutindex > MAX_KEYBOARD_LAYOUTS) {
LOGE("Too many layouts defined in keyboard.\n");
return;
}
child = keylayout->first_node("keysize");
if (child) {
attr = child->first_attribute("height");
if (attr)
keyHeight = atoi(attr->value());
else
keyHeight = 0;
attr = child->first_attribute("width");
if (attr)
keyWidth = atoi(attr->value());
else
keyWidth = 0;
}
rowindex = 1;
Yindex = 0;
strcpy(row, "row1");
keyrow = keylayout->first_node(row);
while (keyrow)
{
if (rowindex > MAX_KEYBOARD_ROWS) {
LOGE("Too many rows defined in keyboard.\n");
return;
}
Yindex += keyHeight;
row_heights[layoutindex - 1][rowindex - 1] = Yindex;
keyindex = 1;
Xindex = 0;
strcpy(key, "key01");
attr = keyrow->first_attribute(key);
while (attr) {
string stratt;
char keyinfo[255];
if (keyindex > MAX_KEYBOARD_KEYS) {
LOGE("Too many keys defined in a keyboard row.\n");
return;
}
stratt = attr->value();
if (strlen(stratt.c_str()) >= 255) {
LOGE("Key info on layout%i, row%i, key%dd is too long.\n", layoutindex, rowindex, keyindex);
return;
}
strcpy(keyinfo, stratt.c_str());
if (strlen(keyinfo) == 0) {
LOGE("No key info on layout%i, row%i, key%dd.\n", layoutindex, rowindex, keyindex);
return;
}
if (strlen(keyinfo) == 1) {
// This is a single key, simple definition
keyboard_keys[layoutindex - 1][rowindex - 1][keyindex - 1].key = keyinfo[0];
Xindex += keyWidth;
keyboard_keys[layoutindex - 1][rowindex - 1][keyindex - 1].end_x = Xindex - 1;
} else {
// This key has extra data
char* ptr;
char* offset;
char* keyitem;
char foratoi[10];
ptr = keyinfo;
offset = keyinfo;
while (*ptr > 32 && *ptr != ':')
ptr++;
if (*ptr != 0)
*ptr = 0;
strcpy(foratoi, offset);
Xindex += atoi(foratoi);
keyboard_keys[layoutindex - 1][rowindex - 1][keyindex - 1].end_x = Xindex - 1;
ptr++;
if (*ptr == 0) {
// This is an empty area
keyboard_keys[layoutindex - 1][rowindex - 1][keyindex - 1].key = 0;
} else if (strlen(ptr) == 1) {
// This is the character that this key uses
keyboard_keys[layoutindex - 1][rowindex - 1][keyindex - 1].key = *ptr;
} else if (*ptr == 'c') {
// This is an ASCII character code
keyitem = ptr + 2;
strcpy(foratoi, keyitem);
keyboard_keys[layoutindex - 1][rowindex - 1][keyindex - 1].key = atoi(foratoi);
} else if (*ptr == 'l') {
// This is a different layout
keyitem = ptr + 6;
keyboard_keys[layoutindex - 1][rowindex - 1][keyindex - 1].key = KEYBOARD_LAYOUT;
strcpy(foratoi, keyitem);
keyboard_keys[layoutindex - 1][rowindex - 1][keyindex - 1].layout = atoi(foratoi);
} else if (*ptr == 'a') {
// This is an action
keyboard_keys[layoutindex - 1][rowindex - 1][keyindex - 1].key = KEYBOARD_ACTION;
} else
LOGE("Invalid key info on layout%i, row%i, key%02i.\n", layoutindex, rowindex, keyindex);
}
// PROCESS LONG PRESS INFO IF EXISTS
sprintf(longpress, "long%02i", keyindex);
attr = keyrow->first_attribute(longpress);
if (attr) {
stratt = attr->value();
if (strlen(stratt.c_str()) >= 255) {
LOGE("Key info on layout%i, row%i, key%dd is too long.\n", layoutindex, rowindex, keyindex);
return;
}
strcpy(keyinfo, stratt.c_str());
if (strlen(keyinfo) == 0) {
LOGE("No long press info on layout%i, row%i, long%dd.\n", layoutindex, rowindex, keyindex);
return;
}
if (strlen(keyinfo) == 1) {
// This is a single key, simple definition
keyboard_keys[layoutindex - 1][rowindex - 1][keyindex - 1].longpresskey = keyinfo[0];
} else {
// This key has extra data
char* ptr;
char* offset;
char* keyitem;
char foratoi[10];
ptr = keyinfo;
offset = keyinfo;
while (*ptr > 32 && *ptr != ':')
ptr++;
if (*ptr != 0)
*ptr = 0;
strcpy(foratoi, offset);
Xindex += atoi(foratoi);
ptr++;
if (*ptr == 0) {
// This is an empty area
keyboard_keys[layoutindex - 1][rowindex - 1][keyindex - 1].longpresskey = 0;
} else if (strlen(ptr) == 1) {
// This is the character that this key uses
keyboard_keys[layoutindex - 1][rowindex - 1][keyindex - 1].longpresskey = *ptr;
} else if (*ptr == 'c') {
// This is an ASCII character code
keyitem = ptr + 2;
strcpy(foratoi, keyitem);
keyboard_keys[layoutindex - 1][rowindex - 1][keyindex - 1].longpresskey = atoi(foratoi);
} else if (*ptr == 'l') {
// This is a different layout
keyitem = ptr + 6;
keyboard_keys[layoutindex - 1][rowindex - 1][keyindex - 1].longpresskey = KEYBOARD_LAYOUT;
strcpy(foratoi, keyitem);
keyboard_keys[layoutindex - 1][rowindex - 1][keyindex - 1].layout = atoi(foratoi);
} else if (*ptr == 'a') {
// This is an action
keyboard_keys[layoutindex - 1][rowindex - 1][keyindex - 1].longpresskey = KEYBOARD_ACTION;
} else
LOGE("Invalid long press key info on layout%i, row%i, long%02i.\n", layoutindex, rowindex, keyindex);
}
}
keyindex++;
sprintf(key, "key%02i", keyindex);
attr = keyrow->first_attribute(key);
}
rowindex++;
row[3] = (char)(rowindex + 48);
keyrow = keylayout->first_node(row);
}
layoutindex++;
layout[6] = (char)(layoutindex + 48);
keylayout = node->first_node(layout);
}
int x, y, w, h;
// Load the placement
LoadPlacement(node->first_node("placement"), &x, &y, &w, &h);
SetActionPos(x, y, KeyboardWidth, KeyboardHeight);
SetRenderPos(x, y, w, h);
return;
}
GUIKeyboard::~GUIKeyboard()
{
int layoutindex;
for (layoutindex=0; layoutindex<MAX_KEYBOARD_LAYOUTS; layoutindex++)
if (keyboardImg[layoutindex]) delete keyboardImg[layoutindex];
}
int GUIKeyboard::Render(void)
{
if (!isConditionTrue())
{
mRendered = false;
return 0;
}
int ret = 0;
if (keyboardImg[currentLayout - 1] && keyboardImg[currentLayout - 1]->GetResource())
gr_blit(keyboardImg[currentLayout - 1]->GetResource(), 0, 0, KeyboardWidth, KeyboardHeight, mRenderX, mRenderY);
mRendered = true;
return ret;
}
int GUIKeyboard::Update(void)
{
if (!isConditionTrue()) return (mRendered ? 2 : 0);
if (!mRendered) return 2;
return 0;
}
int GUIKeyboard::SetRenderPos(int x, int y, int w, int h)
{
mRenderX = x;
mRenderY = y;
if (w || h)
{
mRenderW = KeyboardWidth;
mRenderH = KeyboardHeight;
}
if (mAction) mAction->SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
return 0;
}
int GUIKeyboard::GetSelection(int x, int y)
{
if (x < mRenderX || x - mRenderX > KeyboardWidth || y < mRenderY || y - mRenderY > KeyboardHeight) return -1;
return 0;
}
int GUIKeyboard::NotifyTouch(TOUCH_STATE state, int x, int y)
{
static int startSelection = -1, was_held = 0, startX = 0;
static unsigned char initial_key = 0;
unsigned int indexy, indexx, rely, relx, rowIndex = 0;
rely = y - mRenderY;
relx = x - mRenderX;
if (!isConditionTrue()) return -1;
switch (state)
{
case TOUCH_START:
if (GetSelection(x, y) == 0) {
startSelection = -1;
was_held = 0;
startX = x;
// Find the correct row
for (indexy=0; indexy<MAX_KEYBOARD_ROWS; indexy++) {
if (row_heights[currentLayout - 1][indexy] > rely) {
rowIndex = indexy;
indexy = MAX_KEYBOARD_ROWS;
}
}
// Find the correct key (column)
for (indexx=0; indexx<MAX_KEYBOARD_KEYS; indexx++) {
if (keyboard_keys[currentLayout - 1][rowIndex][indexx].end_x > relx) {
// This is the key that was pressed!
initial_key = keyboard_keys[currentLayout - 1][rowIndex][indexx].key;
indexx = MAX_KEYBOARD_KEYS;
}
}
} else {
startSelection = 0;
}
break;
case TOUCH_DRAG:
break;
case TOUCH_RELEASE:
if (x < startX - (KeyboardWidth * 0.5)) {
PageManager::NotifyKeyboard(KEYBOARD_SWIPE_LEFT);
return 0;
} else if (x > startX + (KeyboardWidth * 0.5)) {
PageManager::NotifyKeyboard(KEYBOARD_SWIPE_RIGHT);
return 0;
}
case TOUCH_HOLD:
case TOUCH_REPEAT:
if (startSelection == 0 || GetSelection(x, y) == -1)
return 0;
// Find the correct row
for (indexy=0; indexy<MAX_KEYBOARD_ROWS; indexy++) {
if (row_heights[currentLayout - 1][indexy] > rely) {
rowIndex = indexy;
indexy = MAX_KEYBOARD_ROWS;
}
}
// Find the correct key (column)
for (indexx=0; indexx<MAX_KEYBOARD_KEYS; indexx++) {
if (keyboard_keys[currentLayout - 1][rowIndex][indexx].end_x > relx) {
// This is the key that was pressed!
if (keyboard_keys[currentLayout - 1][rowIndex][indexx].key != initial_key) {
// We dragged off of the starting key
startSelection = 0;
break;
} else if (state == TOUCH_RELEASE && was_held == 0) {
if ((int)keyboard_keys[currentLayout - 1][rowIndex][indexx].key < KEYBOARD_SPECIAL_KEYS && (int)keyboard_keys[currentLayout - 1][rowIndex][indexx].key > 0) {
// Regular key
PageManager::NotifyKeyboard(keyboard_keys[currentLayout - 1][rowIndex][indexx].key);
} else if ((int)keyboard_keys[currentLayout - 1][rowIndex][indexx].key == KEYBOARD_LAYOUT) {
// Switch layouts
currentLayout = keyboard_keys[currentLayout - 1][rowIndex][indexx].layout;
mRendered = false;
} else if ((int)keyboard_keys[currentLayout - 1][rowIndex][indexx].key == KEYBOARD_ACTION) {
// Action
if (mAction) {
// Keyboard has its own action defined
return (mAction ? mAction->NotifyTouch(state, x, y) : 1);
} else {
// Send action notification
PageManager::NotifyKeyboard(keyboard_keys[currentLayout - 1][rowIndex][indexx].key);
}
}
} else if (state == TOUCH_HOLD) {
was_held = 1;
if ((int)keyboard_keys[currentLayout - 1][rowIndex][indexx].key == KEYBOARD_BACKSPACE) {
// Repeat backspace
PageManager::NotifyKeyboard(keyboard_keys[currentLayout - 1][rowIndex][indexx].key);
} else if ((int)keyboard_keys[currentLayout - 1][rowIndex][indexx].longpresskey < KEYBOARD_SPECIAL_KEYS && (int)keyboard_keys[currentLayout - 1][rowIndex][indexx].longpresskey > 0) {
// Long Press Key
PageManager::NotifyKeyboard(keyboard_keys[currentLayout - 1][rowIndex][indexx].longpresskey);
}
} else if (state == TOUCH_REPEAT) {
was_held = 1;
if ((int)keyboard_keys[currentLayout - 1][rowIndex][indexx].key == KEYBOARD_BACKSPACE) {
// Repeat backspace
PageManager::NotifyKeyboard(keyboard_keys[currentLayout - 1][rowIndex][indexx].key);
}
}
indexx = MAX_KEYBOARD_KEYS;
}
}
break;
}
return 0;
}